Project Cancelled

For recruitment of team members to help create visual novels and story-based games, and for people who want to offer their services to create the same.
Forum rules
Do not bump threads - post some new content instead.
Post Reply
Message
Author
Hax Ed The Lion
Newbie
Posts: 13
Joined: Sun Aug 15, 2010 2:10 pm
Contact:

Project Cancelled

#1 Post by Hax Ed The Lion » Sun Aug 15, 2010 2:24 pm

Project is no longer active.
Last edited by Hax Ed The Lion on Wed May 23, 2012 4:26 pm, edited 3 times in total.

User avatar
Morhighan
Miko-Class Veteran
Posts: 973
Joined: Sun Jun 27, 2010 12:54 pm
Completed: AIdol, When Our Journey Ends, Forgotten Not Lost
Organization: MysteryCorgi
Tumblr: MysteryCorgi
Deviantart: MysteryCorgi
Soundcloud: MysteryCorgi
itch: MysteryCorgi
Location: USA
Contact:

Re: Proofreaders/Artists/Sound-Synthers Needed for Mystery N

#2 Post by Morhighan » Sun Aug 15, 2010 7:16 pm

This has promse. When I have a better internet connection I'll be sure to try to help out. Good luck!

User avatar
kinougames
Miko-Class Veteran
Posts: 522
Joined: Tue Jul 13, 2010 1:37 pm
Projects: Working on ミツマタ [Mitsumata (c)].
Contact:

Re: Proofreaders/Artists/Sound-Synthers Needed for Mystery N

#3 Post by kinougames » Sun Aug 15, 2010 7:39 pm

I'd be extremely interested in helping out as a proofreader. Editing is one of my specialties, as far as plot, characterization, game logic, and the basics of spelling and grammar. :)

The cover is quite beautiful!
Check out the new interactive media project, Mitsumata(c). Follow 8 colorful characters in a story full of drama, horror, all sexualities and exciting gameplay~!

Development blog's up! Visit!

User avatar
Suzumiyaandy
Regular
Posts: 101
Joined: Mon Aug 10, 2009 11:07 pm
Contact:

Re: Proofreaders/Artists/Sound-Synthers Needed for Mystery N

#4 Post by Suzumiyaandy » Mon Aug 16, 2010 2:32 am

I would also be interested in proof reading.

Hax Ed The Lion
Newbie
Posts: 13
Joined: Sun Aug 15, 2010 2:10 pm
Contact:

Re: Proofreaders/Artists/Sound-Synthers Needed for Mystery N

#5 Post by Hax Ed The Lion » Mon Aug 16, 2010 9:06 pm

Thank you for the initial interest. Replying just for the sake of bumping the thread a bit.

Mr.L
Newbie
Posts: 20
Joined: Fri Aug 27, 2010 11:27 am
Contact:

Re: Proofreaders/Artists/Sound-Synthers Needed for Mystery N

#6 Post by Mr.L » Tue Aug 31, 2010 12:03 pm

So...there's no plot? Just a picture?

Hax Ed The Lion
Newbie
Posts: 13
Joined: Sun Aug 15, 2010 2:10 pm
Contact:

Re: Proofreaders/Artists/Sound-Synthers Needed for Mystery N

#7 Post by Hax Ed The Lion » Thu Sep 02, 2010 3:35 pm

Mr.L wrote:So...there's no plot? Just a picture?
Look at the website. The very first entry is a plot synopsis. I also believe I put a general summary in there, somewhere.


Hax Ed The Lion
Newbie
Posts: 13
Joined: Sun Aug 15, 2010 2:10 pm
Contact:

Re: Mystery Novel: Dusk Project Recruiting (DEMO NOW AVAILAB

#9 Post by Hax Ed The Lion » Tue Dec 14, 2010 11:43 am

Additional Bump.

pondrthis
Veteran
Posts: 265
Joined: Tue Dec 14, 2010 5:20 pm
Completed: G-Senjou no Maou Translation
Location: Nashville, TN
Contact:

Re: Mystery Novel: Dusk Project Recruiting (DEMO NOW AVAILAB

#10 Post by pondrthis » Tue Dec 14, 2010 7:12 pm

I like the sprites and the music. Is that a placeholder soundtrack, or are those the final tracks? Based on the demo, it needs serious editing though, and not just proofreading--true editing. The dialog doesn't really set a tone for any of the characters, barring maybe Shirley. Also, why NScripter T.T?

User avatar
mysterialize
Veteran
Posts: 210
Joined: Sun Dec 27, 2009 6:42 am
Projects: The World is Made of Paper
Location: Pittsburgh, PA
Contact:

Re: Mystery Novel: Dusk Project Recruiting (DEMO NOW AVAILAB

#11 Post by mysterialize » Tue Dec 14, 2010 9:04 pm

I actually rather liked the writing style of this. There were certainly some issues, but it personally struck me as kind of interesting, especially at the beginning. The art, while a bit rough, also at least had an interesting tone to it.

The hard boiled detective perspective is a little overdone, but something about it being used here seemed a bit charming, in a way. I don't see much of a reason to bring it up as a negative point. Honestly, I may be leaning on liking it, even if it's common.

I do have to agree that you should probably get a proofreader, though. There were never any serious problems, but you did seem to have the occasional problem with run-on sentences, and a few other minor things. I was also a bit put off by the incorrect ellipses. You should never, ever have more than three dots in an ellipsis. The only reason you see them like that in most professional VNs is because they're translated from Japanese, in which that's acceptable, and a bit would be lost in translation if they were fixed.

It's a little hard to judge the quality of the mystery on what I've seen so far, especially since I don't have much personal experience with the genre. From what I am able to gather, though, it at least seems decent. Closed room situation are a bit common, but by the sound of it, you may be putting a bit of a twist on it. Again, it's hard to say, since it's incomplete.

I do have to confess that it started to feel a bit boring after a while, though. The weird thing though, is that I couldn't quite seem to pinpoint why. It just failed to draw me in, somehow. Perhaps it just didn't do enough to make me care about the characters yet? I found it rather hard to sympathize with the main character, despite liking the tone of his writing, possibly because I never got a chance to see anything about his personal life, or anything about him outside of his work. When you're writing something in first person, a completely mysterious main character tends to work against you.

You may also want to consider injecting a bit more humor into it. While the somber mood worked in general, eventually the whole thing started to feel a little dry. There's no harm in having a character crack a joke every now and then, even in something serious like this. You just need to know where to put it. Shirley getting drunk at the bar is the only case of humor being used at all in the demo, that I can remember.

As for the visuals, the sprites looked decent, as I said earlier, but I found myself disliking the filter used on the backgrounds. It's far too rough, and got to be a bit hard on the eyes. Instead of the dissolve-like effect you used here, I suggest using something to make it look a bit more smooth and drawn. There are several tutorials around here for getting that kind of effect on photos.

I'm assuming you've noticed some of the minor programming flaws, already, such as the music stopping at strange places, and sprites appearing under other sprites. If not, I can try to help you pick out where they are, so you can fix them.

Also, is this going to be a KN in the final version? Giving the player choices, especially considering that it's a mystery game, will probably help with immersion, and will generally help it feel less dull. If that goes completely against your plan, though, there's no point in completely switching over, I guess.

All and all, the demo seemed to be the start of a decent mystery story, with a nice tone, and mostly good writing. You just need to spice and clean it up a bit, and you'll have something quite nice. Good luck.

Hax Ed The Lion
Newbie
Posts: 13
Joined: Sun Aug 15, 2010 2:10 pm
Contact:

Re: Mystery Novel: Dusk Project Recruiting (DEMO NOW AVAILAB

#12 Post by Hax Ed The Lion » Tue Jan 18, 2011 3:03 pm

Wow, I'd started to give up hope on anyone showing interest.

We've got a new artist for episode 2, by the way.

Shoot me a forum message and we can talk about it, okay?

Post Reply

Who is online

Users browsing this forum: No registered users