For recruitment of team members to help create visual novels and story-based games, and for people who want to offer their services to create the same.
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vnovel
- Regular
- Posts: 30
- Joined: Thu Oct 14, 2010 2:09 am
- Completed: The Flower Shop - Summer in Fairbrook, Ripples, Phantom Seeds
- Projects: Songs of Araiah
- Location: USA, Australia
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#46
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by vnovel » Sun Oct 17, 2010 11:18 pm
Hi Sake-Bento. I happened to come across your post in the thread (it has become a rather difficult thread to read).
The vNovel engine does indeed support loops. The choice to go "linear" with The Flower Shop was not so much a technical restraint, as an artistic choice, to help further the story and create an engaging experience. We're not very fond of over-cluttered menus, unless there is a specific reason to use them.
As the engine is highly customizable - including the visual representation you've mentioned earlier - it would be possible to add a "notes" feature to the game, though it would require some additional programming.
But that's what the technical team does best.
Sincerely,
Rob - vNovel Technical Team
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jack_norton
- Lemma-Class Veteran
- Posts: 4067
- Joined: Mon Jul 21, 2008 5:41 pm
- Completed: Too many! See my homepage
- Projects: A lot! See www.winterwolves.com
- Tumblr: winterwolvesgames
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#47
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by jack_norton » Mon Oct 18, 2010 6:44 am
I am not an expert of JS (which vNovel uses) but should be fairly easy to put together the "Note" screen. Reproducing the Flower Shop scheduler or even more the farming sim is something much harder (but still possible of course).
Technically speaking (not related only to vNovel): a very good alternative if you don't mind too much the web version is using Unity. The game Vera Blanc was ported to Unity by a developer who approached me, and has all minigames (it's a complete 1:1 port) and runs on iPhone/iPad/web (although requires the Unity plugin to download). The advantage of using an engine like that is that if a new platform comes out and is popular it will be supported (even if JS is going to be quite spread in future for sure).
As for vNovel I found dealing with them quite painless, and leave lot of freedom (for example now I can decide if to wait for Renpy to be available on Android, or let them do the Android port, without any obligation from them).
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