For recruitment of team members to help create visual novels and story-based games, and for people who want to offer their services to create the same.
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Blue Lemma
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#16
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by Blue Lemma » Tue Jan 25, 2011 4:44 pm
Just some friendly advice from someone who's done and seen many successful and failed projects: I strongly suggest you keep the art requirements as absolutely low as possible. Unless the artist(s) are absolute drawing machines, 13 characters and 25-30 backgrounds will be a very tall order. Prioritizing art will be essential, IMO.
A bigger concern I have (as I do like to see finished games instead of partially-completed ones) is that a game with 13 main characters (and 18 support characters?) will take a tremendous amount of energy to write. It never seems like it in the beginning, but it will. Assuming these characters have any depth at all, you're looking at an immense investment of time and energy. If you can simplify things or cut characters, I would very very strongly recommend it, or your chances of completing the project will be next to zero.
That's just my opinion though

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