Do not bump threads - post some new content instead.
@Lumen: Let me see your work.. Sketches would be great, it would help me find people who want to do the line art or whatever because it would lessen the workload. Thanks for volunteering
@Yu: I can pay a bit, but not much.. I may be able to pay more if my friend pitches in.
I'm going to be really straight with you. You're silly if you think that projects randomly exist that aren't done by artists where absolutely no money is involved. Likely the projects you saw with good art that was free were also written by an artist and created by an artist who took on the art themselves.Xyphon wrote: I've seen a lot of projects where no money being paid is involved, that's what a team is all about.
Also, the japanese names are all legitimate, although they may be a little rare.
And your names are not rare. They are pretty much nonexistent. For one, several of your characters have popular first names as their last names.
Same with the names, they do exist, albeit a little rare. I found most of them on a list of japanese names, and all of them are existent.
@Cetriya: By commission, I assume you mean money? I'm not sure if I can pay much at all.
I have created a smaller summary of all of the stories, and I am about to update my post with them.
The names in themselves are not largely rare names. They are names being used in a way that will make people raise their eyebrows.
Research better, or accept that they're not "a little rare" but more like "freakishly odd wtf".
Two boy first names. Neither are a last name.
Two girl first names.
I've never seen this name, but it comes off as a boy's first name, not a last name.
This name looks extremely foreign to me.
I'll fix the Tetsuya, I am pretty sure I saw it as a last name before but I may be wrong.
I can guarantee that Ryusaki is a last name, although it may ALSO be a first name, it IS a last name.
I'm pretty sure that isn't a first name.. Deushi doesn't sound at all like a first name.
Now as opposed to what many people think, many professional artists often do projects for no money at all, but there are requirements and steps you have to follow to reel us in.
1. Start Small - Start with small projects, projects you can finish quickly and then use to promote slightly longer projects, and so on. In comic books, when a writer sends an artist a 200 page proposal without having published anything priorly, no matter how good the proposal is, the artist won't go for it. He'd much rather compromise to say.. 8 pages.
Then with those 8 pages the writer can propose a 20 page comic and go "Look, this is the kind of stuff i've done so far." Can't get an artist at all? Don't let that stop you, do stick figures if you have to and get a demo out to show your story, who knows what artist might play your demo and come to love it, you can always replace the stick figures later. Harvey Pekar and Rich Burlew did that, and look where they ended up.
2. Build a reputation - Can't stress how important this is. A solid reputation can be as good for an artist as cash in his hand. If you have completed 8 projects in a timely manner and they've all been very popular, logic dictates you'll also complete your 9th with similar results. So the most important thing is to get that first VN done, even if the art is not exactly top of the line.
3. Show Proof of Work - You can't afford the amazing artist to do the whole VN? Fine, hire him to just sketch out the characters, pencil sketches are not expensive, but those same sketches will give you what you need to lure the decent artists. Yeah, you might not get the amazing artist at first, but that VN with decent art will help you towards building a reputation and gathering the funds to pay for the amazing artist. Anything you can show to entice artists is good, show progress, the whole "i don't want to post my storyline because it might be ripped off (of course, don't post up 20 pages)", or "I could post my own sketches but they're no good." Will get you nowhere. You need to show stuff to get people interested. Hell, a short demo with stick figures for characters is a world apart from two paragraphs in a thread.
4. Build a prior relationship - I've been friends with Deji from these forums for several years, and she knows if she ever wants to make a VN I'm there, making whatever pieces she needs from me, and won't charge her a dime. Point is, if you manage to create a true friendship with an artist, he's very likely to work with or for you free of charge. But YOU have to seek them out and offer them something interesting... which brings us to point 5
5. Cater to the Artist - Now, I might be totally off here, since this is how it works on the comic book world, but unfortunately, you will sometimes need to change stuff to cater to what the artist wants/is interested in. Sure, when you're Stephen King you can buy and sell artists, but until they are, most writers tend to be forced to kiss some serious artist butt. It is unfortunate and in no way reflects the amount of work, dedication or merit writing has, but the sad fact of the matter is that for every good artist, there are 10 good writers, each producing 10 times more than the artist can in a given amount of time.
So for an artist its surprisingly easy to turn around and find another good writer. Unfortunately, it's not the same way for the writer. I have a former teacher that has published children's books and comics in 16 languages, and he described starting out as a comic book writers as "A game of musical chairs in which, when the music went off, the writers who knew how to play the game were sitting on an artist." Now, this might be entirely different in VN world, so take this point at face value. It's also important, if you don't yet have the reputation to attract artists, to seek them out, rather than hoping they'll come to you.
For the third one, again, this is my first project, I have no proof of work. And honestly, that is NOT 2 paragraphs, I have around 3000 words up on my first post, along with another document that I said is around 5000 words.
A prior relationship, again, is all fine and dandy, but I want to start a project soon, not build up a relatively fake relationship with someone so I can pounce on them so they will be my artist. If I am building a relationship SO they will be my artist, it won't be legitimate, unlike your relationship which you built before they needed you.
I completely understand what you mean by catering to them.. There's millions of writers and a small amount of artists. It's funny, because when you get out of the big game world and move into say text based RPGs on PHP, everyone and their dog does sprites, but not many people are capable of programming PHP.
I don't want to bash all of your opinions, I just felt I'd tell you why some of those won't really work in my situation.
Alternatively, create a short VN with stock images that adequately displays your programming and writing skills. Even a half hour long VN for pure demo purposes is sufficient. That'll give others an idea of your competency and people like working with skilled people. C:
"It's funny, because when you get out of the big game world and move into say text based RPGs on PHP, everyone and their dog does sprites, but not many people are capable of programming PHP"
Well, the thing is we're looking at a "visual" novel now, not a "text based" rpg. You get my point. You play the game depending on whose field you're in. When you're part of the majority trying to hook someone from the minority, you have to be more accommodating. You need to give others a reason to choose you instead of the many other "someone else".
If for some reason, you hate stock with a vengeance (ok I kid) and can't find any good artists that don't need to be paid, do a trade. Since you mentioned about PHP, I trust you have some programming skills? You can compromise by agreeing to programme the artist's game as "payment" for his art. I know a lot more artists would be interested if that's the case. You programme, he/she draws. Everyone gets something.
About your last comment, shortening the story will definitely help. At least in my case, long stories with a lot of characters/endings throw me off. Firstly, they involve a lot of work. Secondly, it'll take a long time before it gets published and not everyone is patient. Lastly, long stories also mean a lower chance of completion especially when it comes to amatuer/pioneer projects, and no one likes plunking their effort into something that may not happen.
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