#24
Post
by Duredhel » Wed Dec 29, 2010 6:46 pm
Though I have little experience with VNs, I have quite a bit doing professional art as well as working in comic books and knowing many comic book writers, so let me try to translate some of which I've learned to the world of VNs.
Now as opposed to what many people think, many professional artists often do projects for no money at all, but there are requirements and steps you have to follow to reel us in.
1. Start Small - Start with small projects, projects you can finish quickly and then use to promote slightly longer projects, and so on. In comic books, when a writer sends an artist a 200 page proposal without having published anything priorly, no matter how good the proposal is, the artist won't go for it. He'd much rather compromise to say.. 8 pages.
Then with those 8 pages the writer can propose a 20 page comic and go "Look, this is the kind of stuff i've done so far." Can't get an artist at all? Don't let that stop you, do stick figures if you have to and get a demo out to show your story, who knows what artist might play your demo and come to love it, you can always replace the stick figures later. Harvey Pekar and Rich Burlew did that, and look where they ended up.
2. Build a reputation - Can't stress how important this is. A solid reputation can be as good for an artist as cash in his hand. If you have completed 8 projects in a timely manner and they've all been very popular, logic dictates you'll also complete your 9th with similar results. So the most important thing is to get that first VN done, even if the art is not exactly top of the line.
3. Show Proof of Work - You can't afford the amazing artist to do the whole VN? Fine, hire him to just sketch out the characters, pencil sketches are not expensive, but those same sketches will give you what you need to lure the decent artists. Yeah, you might not get the amazing artist at first, but that VN with decent art will help you towards building a reputation and gathering the funds to pay for the amazing artist. Anything you can show to entice artists is good, show progress, the whole "i don't want to post my storyline because it might be ripped off (of course, don't post up 20 pages)", or "I could post my own sketches but they're no good." Will get you nowhere. You need to show stuff to get people interested. Hell, a short demo with stick figures for characters is a world apart from two paragraphs in a thread.
4. Build a prior relationship - I've been friends with Deji from these forums for several years, and she knows if she ever wants to make a VN I'm there, making whatever pieces she needs from me, and won't charge her a dime. Point is, if you manage to create a true friendship with an artist, he's very likely to work with or for you free of charge. But YOU have to seek them out and offer them something interesting... which brings us to point 5
5. Cater to the Artist - Now, I might be totally off here, since this is how it works on the comic book world, but unfortunately, you will sometimes need to change stuff to cater to what the artist wants/is interested in. Sure, when you're Stephen King you can buy and sell artists, but until they are, most writers tend to be forced to kiss some serious artist butt. It is unfortunate and in no way reflects the amount of work, dedication or merit writing has, but the sad fact of the matter is that for every good artist, there are 10 good writers, each producing 10 times more than the artist can in a given amount of time.
So for an artist its surprisingly easy to turn around and find another good writer. Unfortunately, it's not the same way for the writer. I have a former teacher that has published children's books and comics in 16 languages, and he described starting out as a comic book writers as "A game of musical chairs in which, when the music went off, the writers who knew how to play the game were sitting on an artist." Now, this might be entirely different in VN world, so take this point at face value. It's also important, if you don't yet have the reputation to attract artists, to seek them out, rather than hoping they'll come to you.
Last edited by
Duredhel on Wed Dec 29, 2010 7:17 pm, edited 1 time in total.