Reasons for Game Creation Failure (and how to overcome?)

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Taleweaver
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Completed: Metropolitan Blues, The Loyal Kinsman, Daemonophilia, The Dreaming, The Thirteenth Year, Adrift, Bionic Heart 2, Secrets of the Wolf, The Photographer
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Re: Reasons for Game Creation Failure (and how to overcome?)

#30 Post by Taleweaver » Sun May 08, 2011 11:05 am

To get back on topic, here is Taleweaver's

Wall of Shame
or: The best games I started but never finished

1. Love Revolution
Does anyone remember this awesome and ambitious idea for a completely fan-made dating sim/VN cross? Twelve girls, three endings - per girl! - and a plot with more twists and turns than your average bobsleigh course made this project much too large too handle. Even though I did my best, created one of the girls myself and wrote approximately 20k words for the plot (plus an entire plotline for many of the girls), the project suffered from artists coming and going, three different programmers in the same number of years and finally a creator that lost interest in the game himself. (No, that wasn't me.) At least I can claim I stuck with the team until the entire thing was really dead.

2. Foxtaile
The game where my programmer left me and I was still too unskilled to program it myself. The story revolves around a female kitsune (Japanese fox spirit) who finds a samurai wounded in one of the last battles of the Sengoku period and maybe falls in love with him. My only real otome game, if you want to put it that way. Even though I couldn't program to save my mother at that time, I still wrote a full, 50k words script and a detailed decision tree. For a long time, the game looked as it could still happen; Rioka created absolutely stunning character art, but then I found I still didn't have any decent BGs to match it. And then another person who promised to complete the project dropped it. I don't know if I'll ever have the motivation to finish it.

3. The Pilgrim's Path
Or: The Loyal Kinsman part 2. Yes, I wanted to continue the adventures of our now-squire with investigative abilities, sending him on a pilgrimage to Santiago de Compostela. Very much like The Canterbury Tales, he would have been accompanied by many other pilgrims - and then, one of them dies in an accident! A few days later, another! It soon becomes clear that these aren't accidents but murders, but who's committing them, and why? Is it the strange shadow that apparently follows the pilgrims? And can our protagonist find out the truth before he becomes a victim? I had an entire plotline for this game and an entire set of characters, but I failed to interest any artist I talked to, except for one, and that guy said yes and then disappeared without answering any e-mails. (To the credit of the LSF, he's not from around here.)

4. Generation XXX
Er, yes. A hentai game. I'm not going to talk about that one here. Somehow, the project came along super-slow. I had two artists working with me, one for the character art, one for the BGs, and the latter did 2 pieces of art out of 8 I needed. I wanted to wait with the script until I had more art to work with, months passed, and the game was never completed. In retrospect, that was probably a good thing; the story is really strange...

5. Unseen
Another project that's probably better off dead: The narrator of the story is a man in his late thirties who stalks a sixteen-year-old girl. The tale is told entirely from the perspective of the stalker, making this a very unsettling game. I wrote two chapters and then decided I didn't want to go down in history as LSF's local pedophile, took the twist idea from it (the stalker is actually not real but only exists in the mind of the girl, who suffers from paranoia) and made The Dreaming.
Scriptwriter and producer of Metropolitan Blues
Creator of The Loyal Kinsman
Scriptwriter and director of Daemonophilia
Scriptwriter and director of The Dreaming
Scriptwriter of Zenith Chronicles
Scriptwriter and director of The Thirteenth Year
Scriptwriter and director of Romance is Dead
Scriptwriter and producer of Adrift
More about me in my blog
"Adrift - Like Ever17, but without the Deus Ex Machina" - HigurashiKira

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Aleema
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Re: Reasons for Game Creation Failure (and how to overcome?)

#31 Post by Aleema » Sun May 08, 2011 12:36 pm

Taleweaver wrote: 3. The Pilgrim's Path
Or: The Loyal Kinsman part 2. ... I had an entire plotline for this game and an entire set of characters, but I failed to interest any artist I talked to, except for one, and that guy said yes and then disappeared without answering any e-mails. (To the credit of the LSF, he's not from around here.)
But I ... I loved Loyal Kinsman! D: This failure is an artists fault? Why didn't you use pre-existing medieval images like you did the previous game? This makes me sad.

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Taleweaver
Writing Maniac
Posts: 3428
Joined: Tue Nov 11, 2003 8:51 am
Completed: Metropolitan Blues, The Loyal Kinsman, Daemonophilia, The Dreaming, The Thirteenth Year, Adrift, Bionic Heart 2, Secrets of the Wolf, The Photographer
Projects: The Pilgrim's Path, Elspeth's Garden, Secret Adventure Game!
Organization: Tall Tales Productions
Location: Germany
Contact:

Re: Reasons for Game Creation Failure (and how to overcome?)

#32 Post by Taleweaver » Sun May 08, 2011 1:23 pm

Aleema wrote:Why didn't you use pre-existing medieval images like you did the previous game? This makes me sad.
I wanted to do this right. I wanted to do a quasi-medieval style, but with original art, so that it looked like illustrations in a book from that period (called "illuminations", by the way) and was hoping for an artist who could copy that style, but there was none who felt interested. I even contacted a German artist who draws pictures woodblock-style, and she mostly does fantasy art, but she didn't like the idea that she "only" drew the characters and had no influence on the story. And this isn't a project I needed a co-writer for.

Well, maybe in a year or so, when ADRIFT is finished and my next writing job is done, I may think about completing The Pilgrim's Path. And if you're interested, why don't you do the art then? ;)
Scriptwriter and producer of Metropolitan Blues
Creator of The Loyal Kinsman
Scriptwriter and director of Daemonophilia
Scriptwriter and director of The Dreaming
Scriptwriter of Zenith Chronicles
Scriptwriter and director of The Thirteenth Year
Scriptwriter and director of Romance is Dead
Scriptwriter and producer of Adrift
More about me in my blog
"Adrift - Like Ever17, but without the Deus Ex Machina" - HigurashiKira

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Re: Reasons for Game Creation Failure (and how to overcome?)

#33 Post by Friendbot2000 » Mon May 09, 2011 12:04 pm

[qoute]
Wall of Shame

5. Unseen
Another project that's probably better off dead: The narrator of the story is a man in his late thirties who stalks a sixteen-year-old girl. The tale is told entirely from the perspective of the stalker, making this a very unsettling game. I wrote two chapters and then decided I didn't want to go down in history as LSF's local pedophile, took the twist idea from it (the stalker is actually not real but only exists in the mind of the girl, who suffers from paranoia) and made The Dreaming.[/quote]

I wouldn't have thought you were a pedophile. I actually think that would be an interesting idea. Kind kf like an insight to the mind of an obsessed criminal or something like that. Still, you turned it into something you were more comfortable with, which is good.

I am really afraid my current project, Circus Circus is too ambitious for my current life obligations of full time work + an internship + fulltime school, but I still find time for it somehow. I just hope I don't lose steam, but I am dedicated to the project. I wont give up even if it takes me two years to complete it!
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