Visual Novels vs Life Sims vs Roleplay games
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- jack_norton
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Visual Novels vs Life Sims vs Roleplay games
I made a blog post today: http://www.winterwolves.net/blog/2011/0 ... lay-games/
The percentages of each skill needed to make each game category are obviously not to be taken too much seriously but that's what I experienced so far, having done all 3 kinds of games.
In summary: don't attempt doing a RPG in Ren'Py if you care about your mental sanity
The percentages of each skill needed to make each game category are obviously not to be taken too much seriously but that's what I experienced so far, having done all 3 kinds of games.
In summary: don't attempt doing a RPG in Ren'Py if you care about your mental sanity
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Re: Visual Novels vs Life Sims vs Roleplay games
I'd heard making an RPG in Ren'Py was a nightmare. Yup, something else to cross of my 'to do in Ren'Py' list XD
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Re: Visual Novels vs Life Sims vs Roleplay games
RPGs aren't that hard to make (don't take my word for it, though, I love coding). Just make it in a coding language you're familiar with, and set limits to your system. Because it depends on how complex you want to make it -- Planet Stronghold was way too complicated, so there's your sanity problem. xD The hardest type of game to make in Ren'Py is anything action based, I think. Real time stuff should be done in pygame, but I still attempt it without it. =P
I also think Art and Story are just as important for RPGs as the other game types you mentioned. An RPG with a boring story is a boring RPG. I think we've had many threads on LSF about whether people prefer the story over the battle system, and there is no winner. People want both, and in quality.
I also think Art and Story are just as important for RPGs as the other game types you mentioned. An RPG with a boring story is a boring RPG. I think we've had many threads on LSF about whether people prefer the story over the battle system, and there is no winner. People want both, and in quality.
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Re: Visual Novels vs Life Sims vs Roleplay games
I'm new at all this visual novel stuff all together so I think I should wait a while before trying any RPG related but I would still like to at least attempt to make a game with some RPG elements. I also think art and story are jsut as important as the game itself. I've dropped many games because I hated the story even though the game play was great.
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Re: Visual Novels vs Life Sims vs Roleplay games
Yes, and I'm so fool to try an action-RPG now well not really real-time though, but with more animation, sort of tag-team battles.Aleema wrote:RPGs aren't that hard to make (don't take my word for it, though, I love coding). Just make it in a coding language you're familiar with, and set limits to your system. Because it depends on how complex you want to make it -- Planet Stronghold was way too complicated, so there's your sanity problem. xD The hardest type of game to make in Ren'Py is anything action based, I think. Real time stuff should be done in pygame, but I still attempt it without it. =P
Is just a prototype for now anyway But to be honest I get a bit bored if I always do the same kind of game, though I'll definitely re-use Planet Stronghold or Always Remember ME systems for sure in future games.
I know that is controversial indeed. I agree with you, but in the blog I needed to say what MOST people think. I know there is a very high percentage of people that cannot be bothered to read the texts and skip it completely. An user in my forums made me a very good compliment today: "the story was engaging enough that I stayed up way too late on several occasions because I couldn't stop playing. I liked it enough that I'm planning a second play-through for the opposite side."Aleema wrote: I also think Art and Story are just as important for RPGs as the other game types you mentioned. An RPG with a boring story is a boring RPG. I think we've had many threads on LSF about whether people prefer the story over the battle system, and there is no winner. People want both, and in quality.
However, for 1 that likes the story I had quite some comment of people that said was just "average" and many that asked question that made me obvious that they skipped through all the texts
There are many famous RPG that are totally lacking a good story or lot of texts (like Diablo 1-2, Torchlight, etc).
Re: Visual Novels vs Life Sims vs Roleplay games
I wonder... is there any real-time action-based game made with Renpy yet?
Is it really possible (coding-wise) to make a "street-fighter-clone" game using Renpy? (I mean without embedding any Py-game in it)
Is it really possible (coding-wise) to make a "street-fighter-clone" game using Renpy? (I mean without embedding any Py-game in it)
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Re: Visual Novels vs Life Sims vs Roleplay games
I think i saw someone that had coded a street-fighter like in ren'py but i dunno if its just a dream or imagination...or its true:D -shot-
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Re: Visual Novels vs Life Sims vs Roleplay games
Urgh, just what I needed to start my day.jack_norton wrote:In summary: don't attempt doing a RPG in Ren'Py if you care about your mental sanity
Been ignoring the coding for now as I've been more focussed on writing and finishing all of the artwork but from what I read it seems like even after I've finished those two things it still means six months of hard coding.
Also, (from what I could gather from your blog) finishing more than four games a year
You sir, are a legend
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Re: Visual Novels vs Life Sims vs Roleplay games
An advice then, if you want to make RPGs, use RPG Maker instead or at least Game Maker (the latter have free version).
@Jack_Norton:
Jack, that's a cute picture of a cute cat ^_^ I want to hug (or rather squeeze) him.
BTW, I'm pretty sure there is an anime/manga where the protagonist name his/her cat with Othello too...
@Jack_Norton:
Jack, that's a cute picture of a cute cat ^_^ I want to hug (or rather squeeze) him.
BTW, I'm pretty sure there is an anime/manga where the protagonist name his/her cat with Othello too...
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- jack_norton
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Re: Visual Novels vs Life Sims vs Roleplay games
Yes I downloaded that game, was made with pygame, very impressive.OtomeWeekend wrote:I think i saw someone that had coded a street-fighter like in ren'py but i dunno if its just a dream or imagination...or its true:D -shot-
My game won't have such animations, is more like Kongai (if anyone played it, a flash game on Kongregate). I don't want to get mad (and spend an insane amount of money) to have all the 12 characters animated for a combat
Well as Aleema said, depends how you want to make it. With Planet Stronghold I made something really insane, but you can cut some parts and do something simpler. My other RPG (Undead Lily, screenshots above) is going to be much simple because:Wolfzau wrote:Urgh, just what I needed to start my day.
Been ignoring the coding for now as I've been more focussed on writing and finishing all of the artwork but from what I read it seems like even after I've finished those two things it still means six months of hard coding.
- won't have a real inventory, just different weapons
- much less texts: not 55k of PS but more like 20-25k and less branching
- won't use special skills or have several solution for the same quest/mission
- will have a skill system but using a skill tree, so overall less balancing to do than with numeric values
- and so on...
Re: Visual Novels vs Life Sims vs Roleplay games
I agree. I downgraded my current project from an RPG into a "VN x Strategy" game. It's just simpler from a balancing perspective to just hardwire the stats and just hand-tweak each battle.
Jack, are you going to make an isometric RPG eventually?
Jack, are you going to make an isometric RPG eventually?
- jack_norton
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Re: Visual Novels vs Life Sims vs Roleplay games
Well I'd like to, but I'm not sure yet WHEN also, I'm getting old & rusty so if I do that one I'll probably outsource coding, either only the battle system in renpy or the whole game like I'm doing with my 3d boxing gameDaFool wrote: Jack, are you going to make an isometric RPG eventually?
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Re: Visual Novels vs Life Sims vs Roleplay games
I never thought of that. That's actually a really good idea, would probably save me both time and money since I wouldn't have to pay for battle artwork.DaFool wrote:I agree. I downgraded my current project from an RPG into a "VN x Strategy" game. It's just simpler from a balancing perspective to just hardwire the stats and just hand-tweak each battle.
Thanks for the suggestion
Re: Visual Novels vs Life Sims vs Roleplay games
What's the name of the game? Any links where I can download it from?jack_norton wrote:Yes I downloaded that game, was made with pygame, very impressive..OtomeWeekend wrote:I think i saw someone that had coded a street-fighter like in ren'py but i dunno if its just a dream or imagination...or its true:D -shot-
Meowwngg...??
- jack_norton
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Re: Visual Novels vs Life Sims vs Roleplay games
Don't remember sorry, was somewhere in this forums but long time ago...
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