Do you change the color of sprites in afternoon/night scenes

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roankun
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Do you change the color of sprites in afternoon/night scenes

#1 Post by roankun » Tue May 10, 2011 12:25 pm

By change color, I mean, give them that orange-ish glow during late afternoon scenes or darken them a bit during dark/night scenes? If I wanted to minimize overall game size, wouldn't that be erm, not good because each new colored sprite would take up space (even if it's only 100kb)?
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Re: Do you change the color of sprites in afternoon/night sc

#2 Post by Alera » Tue May 10, 2011 12:45 pm

I think changing the colours is good- for better fitting in the mood and getting into the "realism" in the game.

But I guess this is up to you. If you need to reduce your files' sizes- think of what sacrifices you could make, without reducing the overall quality of the game.
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Re: Do you change the color of sprites in afternoon/night sc

#3 Post by teacup » Tue May 10, 2011 1:28 pm

I don't. In fact, I've only seen a few games that do this...
Minor details like that are nice, but if it's too much trouble, then don't bother with it.
So yeah, it really is up to you. I doubt it's going to bother anyone if you don't change the colors though. (Personally, I tend to not even notice XD)
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Re: Do you change the color of sprites in afternoon/night sc

#4 Post by chensterrain » Tue May 10, 2011 2:47 pm

I'm pretty sure there's a Ren'Py function that lets you tint images (it's in the tutorial, I think?), so if you wanted the effect it wouldn't necessarily increase game size. (I don't personally bother, though. :) )

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Re: Do you change the color of sprites in afternoon/night sc

#5 Post by TeeGee » Tue May 10, 2011 3:03 pm

We do that, and it looks really nice for a very small amount of work. We just blend the sprite with a proper color to fit the scene's lightning. We're using Game Maker for our game though, but I guess Ren'Py should have some simple blending options too.

Here's how the final effect looks:
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Re: Do you change the color of sprites in afternoon/night sc

#6 Post by jack_norton » Tue May 10, 2011 3:26 pm

With Ren'Py, im.MatrixColor is your friend :)

Code: Select all

    image i_duneN = im.MatrixColor("gfx/bg/dune.jpg",im.matrix.saturation(0.5)*im.matrix.tint(.75,.75,1.0)*im.matrix.brightness(-0.2))
the code above halves saturation im.matrix.saturation(0.5), tint the image blue (R,G,B) = im.matrix.tint(.75,.75,1.0) and reduces brightness by 20% - im.matrix.brightness(-0.2)
If you play with those values you can get some nice results.
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Re: Do you change the color of sprites in afternoon/night sc

#7 Post by roankun » Wed May 11, 2011 6:19 am

Thanks! I was actually just wondering if there was a renpy function or something for this. XD
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Re: Do you change the color of sprites in afternoon/night sc

#8 Post by OtomeWeekend » Thu May 12, 2011 7:48 am

:( I don't think i would do that in my game :\ I think it doesn't really matter('less you are hiding the character's face in the dark)
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