Well let me to be frank.
So back again, can you live from indie VN?
Not to be overly pessimistic, but it will probably take more than one game for you to make a living out of it in a relatively expensive country like Japan. As for whether it's feasible at all - only you know. It's relatively easy to calculate how many copies do your games have to sell to cover the cost of their making (your time at a wage you're willing to work for, other expenses like buying assets for the game, and business-related costs like taxes) and then budget accordingly (well, this last part isn't easy - you'll have to decide which corners to cut). I won't even start about making a profit - that's another big topic.Chu-3 wrote:I need to prove that I can make money from my game or I will be forced to be a shop-manager (can't say the detailed here though). Really, I'm not a person in the marketing field. I already have a sketch of my next game, and I really love to make a game. (design the web/draw/make the story's idea etc, i'm used to be a comicker years ago) So I'm really stress now and I need more info about the indie VN market (since I'm blind with the indie games).
So back again, can you live from indie VN?
There aren't an VNs for sale in a shoe store either, that doesn't mean that putting them there would be a huge hit.For instance, if you put a good VN on the Playstation Network or Xbox Live, where there is no such thing as of yet, I'm sure it would sell like hotcakes!
DaFool wrote:It was some months ago but I saw the creator of Chaos Gateway recruiting artists from deviantart for his next project. I'm assuming it's just a hobby for him. It was a game for XBLIG and sold for 240 microsoft points ($3). That is not a good pricepoint for a niche product.
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