A question for VN players

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OtomeWeekend
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Re: A question for VN players

#16 Post by OtomeWeekend » Sat Jun 11, 2011 7:26 am

usul wrote:What is it that makes you play VNs?

What havn't you seen in a VN but would like to see in the future?
1. ART hands down. ---that was me, a year ago. Right now, I care more of the story(maturing?) than the art but of course, art is still a criteria for me... I don't go for yuri games but i'd go for anything with nice voice actors(if it has), or with anything related to bishounens.

2. I dunno if there really is anything that still haven't been in a certain VN or game... if there is, there would be no more cliches and copyright problems... seriously this was a difficult question... >_> Er, i think i want to see a BL VN revolving around baseball......-shot-
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Re: A question for VN players

#17 Post by Renaldo Moon » Sat Jun 11, 2011 7:36 pm

1. There's a lot of mention of story and art, but none of music so far. Music is integral, I think-- but then, so are the other two. The realism of the story (not that it can't be fictional/fantasy, but.. realistic in that characters have depth, the plot elements and mechanics flow smoothly and naturally and are not "forced" or give a "Yeah right..." kind of feel) *ahem*, the realism of the story draws upon the art and the music to really draw our discrete senses into a full and abstract world. If one of those things doesn't hold up, it kind of falls apart and you're just looking at the story from behind a glass window, distanced. The writer feels the story in his/her mind, really gets to connect with it, and when we're distanced like that we don't really get to connect with it in the same way. It's like looking at a beautiful piece of architecture, but before it's complete-- just a skeleton of a house and construction workers carrying around planks of wood. You might gather "Hey, that building's going to look great once it's done", but you don't get that stimulus and awe you'd get walking straight into a basilica and seeing all the amazing detail and artwork that goes into it.

Err, let me start over:

1. Music

2. VN's have a pretty distinct and versatile style to them, I'd really like to see more expansion on substance-- rich, thorough stories. These are all the more impressive in VN's because VN's can do a whole lot more than many other forms of writing/expression. The problem, of course, is in how cumbersome it can be to do large-scale VN projects :<

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Re: A question for VN players

#18 Post by RemnantDream » Sat Jun 11, 2011 7:44 pm

@Lumen: That video was so cute. I'd love to see something like that in a VN.

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Re: A question for VN players

#19 Post by Lyra Lacrimosa » Mon Jun 13, 2011 1:59 pm

For me, the story comes before anything else; good characterization and worldbuilding, as well as a good grasp of storytelling technique (that means a blend of narrative, description, and dialogue, not just the latter). It's one reason why I enjoy complex VNs like Umineko, or even simple and poignant ones like TCAST, much more than just another dating sim. The latter can be good too though, as long as that's not all there is to it; I've been keeping an eye on Machina Jewel for some time, since it looks very promising.

After that, I would say the music is definitely important; I usually end up turning the music off for most VNs because I find it annoying and repetitive. In fact, my own VN project (in the really early stages), is what you might call a "sound novel", relying heavily on music and some background art to set the mood. It's an all-classical soundtrack (don't look at me like that. I like rock music too, but...some classical composers can outwrite anyone and anything, even hundreds of years later), and also a kinetic novel, which is something I happen to love. Really, all those choices can get cumbersome if used too often, or unrealistic if not often enough; and who decides if they like a girl (or guy) based on the order he talks to people at the bar?

Last comes the art; I generally prefer games with good art, but I don't mind and even like art in different styles. Anime-style is good for some games, but not all; I've seen hand-drawn, a digitally colored "sketched" style (Fantasia <3 ), watercolor, comics, minimalistic.... The art used should complement the game, not just something that looks pretty. (Again, my own game uses, or more correctly will use if I ever manage to get past the "obsessive backstory" phase, mostly "painterly" backgrounds, if that makes any sense.) Oh, and I don't think it's always necessary for a game to have sprites, either. (Blasphemy! :P)

But then, even "last" is pretty subjective, since I think all the elements of a VN are extremely important; moreso because people will have different things that they look for. Some like art, some like story, etc. If a VN is lacking in any of those elements, it's possible for that to hurt it a lot. Let's say a game has bad or ill-fitted graphics; those who prize it probably won't be drawn to the game and it'll lose readers, and even for those who can get over the art, it's still a major distraction and takes away from the game's overall enjoyment.

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Re: A question for VN players

#20 Post by usul » Wed Jun 15, 2011 8:02 pm

Thanks for all the great feedback guys (and gals). So to sum it up, it seems that most of you are generally attracted to good art, but will only stay if there's a good story to back it up. That seems logical enough.
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Re: A question for VN players

#21 Post by Vatina » Thu Jun 16, 2011 5:39 am

For me it would be the general presentation of a gripping story, art and music to come together to create a great atmosphere that draws you in.

Yeah, that's it.

As for Alvand - man, he annoyed me so much xD And his voice too. It's like they put on the layer of "princely" too thick, I must be extra sensitive towards that, sorry :P

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