Talking about screen resolution

A place to discuss things that aren't specific to any one creator or game.
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Post Reply
Message
Author
User avatar
ETERNAL
Regular
Posts: 47
Joined: Sun Aug 10, 2008 4:13 pm
Projects: Sepia Tears
Location: Toronto, Canada
Contact:

Talking about screen resolution

#1 Post by ETERNAL » Fri Jun 24, 2011 4:00 pm

Hello everyone. I want to get some info on a topic that I'm sure people have discussed before: screen resolution.

I'm aware that the standard aspect ratio of visual novels has been 4:3 for a very long time, and that even many (good-looking) commercial Japanese games are done in no more than 800x600. I believe ef fits that bill despite the fact that the devs seem to have gone through a lot of trouble to make it visually attractive. Of course, considering the proliferation of widescreen hi-res monitors, a fair bit of eroge in recent years are being released at a much higher res (case in point: minori's game after ef, eden, is in 16:9 though I don't know what resolution it is).

tl;dr I know that screen size is a personal choice, but here's my real question: is there a specific reason why so many VNs are still made in 800x600, or is it just a general case of not wanting to exclude players with old hardware?

Also, a related question: is it possible to create screen resolution options in Ren'Py like most commercial games have, or it that more complicated than it looks? I don't need to know how to do it, I just need to know if it's possible. Similarly, what happens to the images when screen size is changed? Do high res sprites automatically get downscaled, do they have to be vectors for it to work, do you need a separate set of sprites for each screen size...?

Any feedback would be appreciated. I know this has been discussed before and I've seen opinions in support of both low-res and high-res games. What I really want to know is if there's an obvious issue specific to VNs that I overlooked or if this is effectively the same as fansubbers in the mid-2000s arguing over XviD and h.264.

User avatar
Taleweaver
Writing Maniac
Posts: 3428
Joined: Tue Nov 11, 2003 8:51 am
Completed: Metropolitan Blues, The Loyal Kinsman, Daemonophilia, The Dreaming, The Thirteenth Year, Adrift, Bionic Heart 2, Secrets of the Wolf, The Photographer
Projects: The Pilgrim's Path, Elspeth's Garden, Secret Adventure Game!
Organization: Tall Tales Productions
Location: Germany
Contact:

Re: Talking about screen resolution

#2 Post by Taleweaver » Fri Jun 24, 2011 4:14 pm

ETERNAL wrote:tl;dr I know that screen size is a personal choice, but here's my real question: is there a specific reason why so many VNs are still made in 800x600, or is it just a general case of not wanting to exclude players with old hardware?
I believe that's mainly because 800x600 is the generic resolution that comes with Ren'Py. My current production is 1024x600 because that's the resolution of my netbook. I guess most people have a reason like that one.
Scriptwriter and producer of Metropolitan Blues
Creator of The Loyal Kinsman
Scriptwriter and director of Daemonophilia
Scriptwriter and director of The Dreaming
Scriptwriter of Zenith Chronicles
Scriptwriter and director of The Thirteenth Year
Scriptwriter and director of Romance is Dead
Scriptwriter and producer of Adrift
More about me in my blog
"Adrift - Like Ever17, but without the Deus Ex Machina" - HigurashiKira

User avatar
psy_wombats
Regular
Posts: 66
Joined: Mon Jun 20, 2011 9:02 pm
Location: San Francisco
Contact:

Re: Talking about screen resolution

#3 Post by psy_wombats » Fri Jun 24, 2011 4:34 pm

Guess I have more questions than anything, but... Personally it's not a huge issue for me, but that's because I don't place a lot of emphasis on the visual components. As long as it's a bit low enough that it'll fit in a netbook screen properly, it works for me. Things running off the bottom of the screen is awful.

But another resolution question: What about mobile VNs? The normal iPhone resolution is 320*480, so if I was going about making a cross-platform game, I wonder if it would be better to scale 480*320 up to 960*640, scaling 960*640, or just having two sets of assets.
@psy_wombats - Hobby dev of VNs, RPGs, roguelikes, and other junk... professional phone game dev :/

User avatar
papillon
Arbiter of the Internets
Posts: 4104
Joined: Tue Aug 26, 2003 4:37 am
Completed: lots; see website!
Projects: something mysterious involving yuri, usually
Organization: Hanako Games
Tumblr: hanakogames
Contact:

Re: Talking about screen resolution

#4 Post by papillon » Fri Jun 24, 2011 4:52 pm

is it possible to create screen resolution options in Ren'Py like most commercial games have, or it that more complicated than it looks? I don't need to know how to do it, I just need to know if it's possible. Similarly, what happens to the images when screen size is changed? Do high res sprites automatically get downscaled, do they have to be vectors for it to work, do you need a separate set of sprites for each screen size...?
While I don't know the actual renpy codes myself, I'm pretty sure it can be done. Normally things will just scale if you resize the screen, but you can have optional graphics and settings that kick in at different sizes.

If you play the demo of Magical Diary and mess with the window sizing, you'll notice that certain things change when the screen proportions do. Bits of the GUI hop around and alter to fit the space.

As for *specific* reasons for sticking to 4:3 - I think some people have found that widescreen layout feels a bit weird. You can end up with the textbox being made too wide for comfortable reading, or with the scenes no longer feeling intimate because you can see so much more empty space around the characters you're talking to. All of this can be worked around with good design, but it may make some people hesitant to hop the border.

User avatar
jack_norton
Lemma-Class Veteran
Posts: 4067
Joined: Mon Jul 21, 2008 5:41 pm
Completed: Too many! See my homepage
Projects: A lot! See www.winterwolves.com
Tumblr: winterwolvesgames
Contact:

Re: Talking about screen resolution

#5 Post by jack_norton » Fri Jun 24, 2011 5:58 pm

Ren'Py is really cool how scales things. For example check the two screenshots: I set my game at 1024x576 since some (crap honestly) netbook have that resolution. But what happen on my desktop PC that can handle MUCH higher resolution? When you scale up, if you used higher res sprites, Ren'Py will use them :)
So as you can see, while the background and texts are a bit blurry because they're effectively resized in the bigger image since was drawn at 1024x576, since the sprites are 1024x1024, when scaled up they have much higher definition! 8)
Attachments
1920x1080.jpg
1024x576.jpg
follow me on Image Image Image
computer games

User avatar
LateWhiteRabbit
Eileen-Class Veteran
Posts: 1866
Joined: Sat Jan 19, 2008 2:47 pm
Projects: The Space Between
Contact:

Re: Talking about screen resolution

#6 Post by LateWhiteRabbit » Fri Jun 24, 2011 6:26 pm

I think most VN are in 800x600 or smaller resolutions because that is the tradition for VN, inherited from Japanese game makers who started work on titles when those resolutions were the standard (1990s). Now though, I think a lot of people simply copy or mimic the look of "professional" VNs, so they use those same resolutions. I also know a lot of people like to play VNs in a window for some reason - personally when I'm gaming I'm focused on that, so I like to go fullscreen.

But 16:9/16:10 widescreen ratios are the future. Valve's last gamer survey showed that nearly 60% of gamers had widescreen monitors and resolutions over 1024x768. Add in the fact that you can't even buy 4:3 ratio monitors any more and that number will only grow as time passes. Widescreen ratio is more natural to the way human field of view and sight works also. Once you get used to it, it feels like someone has put blinders on you when you have to use a 4:3 ratio monitor.

I prefer widescreen and large resolutions, but I think really VN makers should do what Papillon and Jack are displaying here - have built in options and scaling for everyone to experience the game at the resolution they enjoy most.

User avatar
Pyonkotchi
Veteran
Posts: 494
Joined: Sat Jun 19, 2010 1:19 pm
Projects: Magical Warrior Diamond Heart, unLucky Love, Phantom Thief Asterism
Tumblr: magicalwarriordiamondheart
Deviantart: PastelPyon
itch: Pyonkotchi
Location: Illinois
Contact:

Re: Talking about screen resolution

#7 Post by Pyonkotchi » Fri Jun 24, 2011 6:49 pm

I assume its because its the default for ren'py anyways, and because people are nice and don't make it so huge :U

that being said. I don't really like the screens resolution to be any bigger 800x600
its a good, decent size

and I play with a netbook, 1024x600 resolution
its all I have ;___; , I can change my screen resolution to 1024x768 but I don't like to
Image

User avatar
Camille
Eileen-Class Veteran
Posts: 1227
Joined: Sat Apr 23, 2011 2:43 pm
Completed: Please see http://trash.moe
Projects: the head well lost
Organization: L3
Tumblr: narihira
Deviantart: crownwaltz
itch: lore
Contact:

Re: Talking about screen resolution

#8 Post by Camille » Fri Jun 24, 2011 7:25 pm

I think it's just tradition + the fact that it's default, so most people don't bother changing it. Newer Japanese VNs are straying from that, though. I played one with a 1024x576 resolution (I guess that's sort of wide screen?) and really liked it, so now I'm making all my games in that resolution.

User avatar
LVUER
King of Lolies
Posts: 4538
Joined: Mon Nov 26, 2007 9:57 pm
Completed: R.S.P
Location: Bandung, West Java, Indonesia
Contact:

Re: Talking about screen resolution

#9 Post by LVUER » Fri Jun 24, 2011 8:14 pm

I think some newer Japanese commercial VN uses 16:9 ratio (and support higher resolution). And obviously, all VN in PS3 and XBOX360 is in HD and 16:9 ratio (so if they port it to PC or vice-versa, the resolution and ration would be similar).
"Double the princesses, quadruple the fun!" - Haken Browning (SRW-OG Endless Frontier)

DeviantArt Account
MoeToMecha Blog (under construction)
Lolicondria Blog (under construction) <- NSFW

User avatar
ETERNAL
Regular
Posts: 47
Joined: Sun Aug 10, 2008 4:13 pm
Projects: Sepia Tears
Location: Toronto, Canada
Contact:

Re: Talking about screen resolution

#10 Post by ETERNAL » Fri Jun 24, 2011 9:14 pm

Thanks for all of the replies, this is pretty much what I wanted. I haven't decided on what to do yet but I'll at least consider something other than 800x600 as an option.

Post Reply

Who is online

Users browsing this forum: No registered users