Is it even possible to pull this off in a dating game?

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shwippie
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Is it even possible to pull this off in a dating game?

#1 Post by shwippie » Thu Jul 07, 2011 7:15 pm

I haven't played a huge selection of dating games... Is it doable to make a game with a choice of boy OR girl for the player, then possibilities for that boy or girl to date other boys OR girls? As in BxG GxB BxB GxG all at once? I don't know how to do this without having to basically draw eight versions of one scene. I want to have a two girl choices and two boy choices for the boy or girl main character.
Is there a way around drawing multiple versions of the same scene? (any example games would be appreciated :D )

I have the same question about letting the player choose the main character's clothing. How would I incorporate whatever the clothes the player chose without having to draw each scene multiple times? The only experience I have with that is Re:Alistair, where the clothes the character bought were never actually worn, but were mentioned in dialog.

(ahhh I love this forum ;u; I literally never would have completed my first game without the answers to my newbie questions I got here. Sorry for more newbie questions)
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Re: Is it even possible to pull this off in a dating game?

#2 Post by YonYonYon » Thu Jul 07, 2011 7:22 pm

I wanted to do this kind of game, and decided to use different events and scenes

You can use layers in the photoshop to add different details on the basic picture
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Re: Is it even possible to pull this off in a dating game?

#3 Post by Aleema » Thu Jul 07, 2011 7:34 pm

Dragon Age 2 does this without being shallow, and it wasn't 2 different versions of a romance depending on what gender you were. The characters were all just bisexual, they stuck to only 4 dateable characters. Yet, DA2 isn't a dating sim and has a huge budget, so ...

So it has been done, but the characters were all bisex, but I consider it successful.

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Re: Is it even possible to pull this off in a dating game?

#4 Post by shwippie » Thu Jul 07, 2011 7:59 pm

Yon Yon- That's a good idea. I do want to have different events. It's a problem because I want it to be a long game, and I do the characters, backgrounds, cgs, writing, and programming all myself. I could pull it off if it was a shorter game...

Aleema- Thanks, I'll check out DA2 :D The characters I had in mind would also be bisexual, I suppose, in order to include all the options. I have a sinking feeling that I can't match whatever DA2 did though XD (I'm just one person with no budget lol ..but I really want to do this scenario ><)
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Re: Is it even possible to pull this off in a dating game?

#5 Post by LateWhiteRabbit » Thu Jul 07, 2011 8:26 pm

kosetsu wrote:I haven't played a huge selection of dating games... Is it doable to make a game with a choice of boy OR girl for the player, then possibilities for that boy or girl to date other boys OR girls? As in BxG GxB BxB GxG all at once? I don't know how to do this without having to basically draw eight versions of one scene. I want to have a two girl choices and two boy choices for the boy or girl main character.
Is there a way around drawing multiple versions of the same scene? (any example games would be appreciated :D )

I have the same question about letting the player choose the main character's clothing. How would I incorporate whatever the clothes the player chose without having to draw each scene multiple times? The only experience I have with that is Re:Alistair, where the clothes the character bought were never actually worn, but were mentioned in dialog.

(ahhh I love this forum ;u; I literally never would have completed my first game without the answers to my newbie questions I got here. Sorry for more newbie questions)
Anything is possible. You just have to put in the extra work. There is no way to get around putting in the added sweat and tears - you can only be more or less efficient in how you do so.

YonYonYon's suggestion is the easiest and most efficient way to do things and is, in fact, what I am doing in my game.

Basically, every CG has a background layer, then a layer for the love interest, then a layer for the main character, and a layer for the main character's clothes. I have the main character drawn in every pose and CG event, but naked. I can then check using variables who is supposed to be in a scene and what they should be wearing and stack the layers appropriately. This means I only have to draw each love interest once in each pose and outfit and can re-use them in any scene I wish - the same thing for the main character.

That is the most efficient way with the least amount of work and greatest variety. However, there is still no getting around the fact that you need to draw every outfit for every scene and CG that you do. Any unique pose in the game will require a new drawing for each possible outfit, so: Number of Poses X Number of Outfits = Number of Unique Drawings. Two outfits doubles your work. Three triples it. Etc. If you can choose to play as a boy or girl, then double that number again. It can spiral out of control quickly.

If you aren't an artist yourself I would be wary of attempting it. Even as an artist the workload is huge. You have to write the script and plot the gameplay with that in mind. It might be easy to add a new little fun scene in a traditional VN with one main character who wears the same thing all the time - that's 1 new drawing. If you can choose to be a boy or a girl and can choose from 4 outfits, suddenly that new little scene is going to call for 8 new drawings. You either have to streamline and "trim-the-fat" from your script or reuse the same poses for everything. Or spend years drawing everything.

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Re: Is it even possible to pull this off in a dating game?

#6 Post by papillon » Thu Jul 07, 2011 8:28 pm

How would I incorporate whatever the clothes the player chose without having to draw each scene multiple times?
Layers.

Take a look at Magical Diary - even in the demo you can see how the choices the player makes are used to put together the whole image.

Obviously this means the number of CGs is very limited because each one would require all these different options available in it.

As for being able to choose your gender and then choose who to date it certainly can be done, but it's usually shied away from here because doing it WELL requires an awful lot of work and time. It's easier to balance the story and personalise the options if you keep the numbers down - or if romance is only tangential to your story so you don't need to go into great detail for each possible variation.

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Multiple or malleable protagonists

#7 Post by gekiganwing » Thu Jul 07, 2011 9:09 pm

Creating a complex or story-driven game with multiple/customizable protagonists makes creating a game complex. According to what I've read, this concept has existed in many commercial western RPGs over the last decade.

Jack_Norton completed Planet Stronghold earlier this year, a game which not only has RPG gameplay, but lets the player choose a male or female main character. (From what I've heard, a number of NPCs in the game are implicitly bisexual.) He's talked about how difficult it was to make the game.

There are some commercial romance games which let the player choose a male or female MC. In the largely forgotten DS game Sprung, and the untranslated games For Symphony ~With All One's Heart~ and E'tude Prologue ~Yureugoku Kokoro no Katachi~, it's possible to have a BxG story or a GxB story. I don't think any of these include canon gay or bi characters.

If you're interested in games in which the main character's gender is not really an issue, be sure to read TVTropes' article on "purely aesthetic gender."
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Re: Is it even possible to pull this off in a dating game?

#8 Post by shwippie » Thu Jul 07, 2011 10:03 pm

LateWhiteRabbit- Thank you for telling me more about the layering :D It seems my main concern would be the CGs in that case. This makes me rethink things, as more CGs is a priority for me.

Papillon- Thanks, that helps a lot! I'll check out Magical Diary. Ah, I think I care more about quality than tons of options for this one.

Gekigan- I'm glad you pointed out Planet Stronghold ^^ I looked up the article you mentioned too, and it's good to know~
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