Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
who else think that this is BORING~
its so annoying when u need to skip2 skip2 and skip until you miss the menu option..the story is freaking annoyed u.
I hope in the future the renpy game maker will less the dialogue and more on gameplay
gameplay can be anything. maybe its a choice menu. at least every 5-6 dialogue they will be 1 option menu that player can choose and be part of game story, decide the story.. ( what i seen now its like 10-15 dialogue and 1 choice)
I play kinda a lot renpy game, but one of the best with less dialogue i think its Spirited heart
even Always remember me have too many dialogue at the beginning of the game (even if u choose to simplifide the story)
too much dialogue will make the game less reply value
1 more game that have too much dialogue was lucky rabbit deluxe...too much its freaking me out...its make the game less reply value and tiring for players if they want to play all over again just to have all the endings
what do you guys think?
dont give reply like ~ if u dont want dialogue, renpy is not for you..
i dont wanna heard comment like that because im here telling you guys for the sake of bringing renpy to the next level.
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Oh, right, back on track! Lack of gameplay can be frustrating-- I took three hours to read a visual novel and was highly disappointed that it turned out to be a kinetic novel, despite the plot being absolutely beautiful-- but too much can be equally frustrating for replays. I'm rather iffy about games where you have to set your schedule every week because I am very lazy. I think RE: Alistair++ is an excellent game, just a bit level-grindy. Also, more decisions usually means more work for the author. Yup. Writing stuff, balancing the points, things like that.
Actually, out of curiosity, have you played Project: Princess before? It sounds like a game you'd really enjoy. Both it and Spirited Heart are influenced by the Princess Maker series, I think. The gameplay is similar, at least. It's very fun.
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And it is "replay value", not "reply value".
I have come across many visual novels that have lots of dialogue but still has replay value. For example- Frozen Essence.
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If you want something innovative, why don't you do it yourself? Go ahead, surprise us all. Create a Ren'Py game with tons of gameplay and little to no dialogue. It's possible and entirely feasible in Ren'Py as well.xelacroix wrote:How often do you encounter a renpy game that have a lots of dialogue.
who else think that this is BORING~
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If you have skipped everything and basically have no idea what's going on in the story, how would you know what to do? You'd have to try all three and then sort of figure out which one works based on her reactions instead of making any sort of educated guess. I don't see how you can enjoy a visual novel where all you do is push buttons with no story/dialogue/words... What's the point? Why don't you go play more extensive simulation games or action games where story is less important? Criticizing visual novels for having "too much" dialogue or text is like criticizing a comic book for having more than one panel per page...Your friend is upset. Do you:
- Comfort her
- Leave her alone
- Tell her jokes
Anyway, I second what Taleweaver said, haha.
Are you sure you are not confusing genre? There are visual novels that are more story,
while others are more like Simulation games. I'm guessing the Simulation might be the games you are thinking of?
Unless you are asking for more mini-games or something?
Anyway, if you want Ren'py to be more than that, then create one, then! The engine is free after all.
There are different people who like different things. So just because it is something you don't like doesn't mean it is bad or not fun to someone else. And as Taleweaver said, if you don't like what's being made then feel free to make one you do like. Ren'py is right there for you to use after all.
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I'll link you in my signature sometime, bay-bay.
Visual novels are distinguished from other game types by their extremely minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving (most recent games offer 'play' or 'fast-forward' toggles that make even this unnecessary).
That's what wikipedia says. And I don't kno what you mean by saying that gameplay "will help Ren'Py move forward" because almost all the additions being added to it are for visual novels.The Ren'Py Visual Novel Engine is a free software engine which facilitates the creation of visual novels, a form of computer-mediated storytelling.
Ren'py itself is just an engine built with Python that facilitates easy coding of visual novels. It just so happens that it allows people with no skills (such as myself) to create other types of games, and people WITH skills to create hybrids that are quite impressive. Don't hate when they throw a lot of text in there, that's a combination of tradition and the original function of the engine..
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