First person shooter

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DaFool
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Re: First person shooter

#16 Post by DaFool »

3D games are a whole different monster. The easiest way to make one is to take an existing game and mod it. There are just so many potholes when building one from scratch.

Ren'Py is very powerful, as long as you stick with 2D turn-based stuff (real-time requires fast response where C++ >>> Python)

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Re: First person shooter

#17 Post by LVUER »

The god of RenPy has speak, so it must be true ^_^
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Re: First person shooter

#18 Post by yummy »

Hmm... I'm wondering about this now.
I think most of us have played or heard of games made by Illusion.
Would the jinkou game series be some sort of hybrid between VN and FPS?
Or a new genre by itself?

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Re: First person shooter

#19 Post by DaFool »

yummy wrote:Hmm... I'm wondering about this now.
I think most of us have played or heard of games made by Illusion.
Would the jinkou game series be some sort of hybrid between VN and FPS?
Or a new genre by itself?
You just need Unity, a dialogue engine plug-in, lots of time, and $20,000.

I'm making this with 1/4 of that budget, cheating on assets using procedural generation:
http://www.youtube.com/watch?v=MVhmW6c27es

The dialogue part is easy. It's the 3D that's fuckin hard and finicky (especially if artists don't conform to the same delivery standard).
Last edited by DaFool on Thu Aug 25, 2011 2:56 am, edited 1 time in total.

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Re: First person shooter

#20 Post by LVUER »

Unity have the free version, btw... so I guess that $20,000 is not the cost for buying Unity, I presume?
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Re: First person shooter

#21 Post by DaFool »

Yes, I am not spending any money at all on software and equipment; all is labor cost. Instead of dropping $1.5K for Unity Pro that money is better spent on a starving 3D artist. The very first build of that game looked like Half-Life and we've been slowly switching out assets for original ones.

Also, I said an Illusion-caliber game will cost MINIMUM 20K in assets. Usually you have something like:
* a modern Japanese house
* a traditional Japanese house
* a mansion
* a school setting
* streetside view
* convenience store / subway station, etc.
...and other stuff I can't think off the top of my head

Each of those environmental sets would be around $1000-$1200. Then you want hi poly models of the girls -- that could each reach $2.5K+ (you know, if breast physics is that important).

I'm just using $500-$700 environment sets and $500-$700 character models and it's still way too expensive for me.

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Re: First person shooter

#22 Post by LVUER »

Yeah, for me too... I can perhaps spend less money if I use local artist, but the quality is also... local (if you know what I mean). Well, I'm going to just try messing up with Unity a little bit first, since I just bought a new netbook recently (with pretty decent 3D video card, don't know if it's enough though...)

Why don't you use free 3D assets? There are plenty of those in the net...
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Re: First person shooter

#23 Post by Wright1000 »

So If someone makes an FPS game in Ren'py, it will be a big achievement.
Maybe I will try some years later.
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Re: First person shooter

#24 Post by DaFool »

LVUER wrote: Why don't you use free 3D assets? There are plenty of those in the net...
And make a game featuring generic soldier in a generic warehouse filled with box crates that looks like every other generic 3D game out there?

Though I've seen some pretty good free anime models, they're not rigged and they're based off characters from School Rumble. There are some off-the-shelf props that are good. But characters have to be custom, otherwise you might as well just mod an existing game instead of building from scratch.
Wright1000 wrote:So If someone makes an FPS game in Ren'py, it will be a big achievement.
Maybe I will try some years later.
That is not going to happen. RPG in Ren'Py is doable since it is still story and turn-based. FPS itself hardly requires any programming, but needs an engine to load the levels. Ren'Py is a 2D engine.

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Re: First person shooter

#25 Post by LVUER »

Things that obviously you need to make on your own are the main characters. The rest, like the warehouse and the crates could be generic, I think... People would hardly notice.
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Re: First person shooter

#26 Post by DaFool »

Warehouse and crates are the bane of the industry, lol.

This is the aesthetic I really like and is very, very difficult to pull off:
http://www.youtube.com/watch?v=X19vUOuqQo0

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Re: First person shooter

#27 Post by Wright1000 »

Maybe I should try creating an FPS game using Flash.
It's possible, though not very easy.
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Re: First person shooter

#28 Post by bunny-gypsy »

Wright1000 wrote:Maybe I should try creating an FPS game using Flash.
It's possible, though not very easy.
It's definitely possible because I've seen some flash FPS games, so definitely.
You just need to learn a lot of actionscript. I've seen many tutorials for the basics of actionscript and
making FPS games in flash if you google.

Newgrounds have some good tutorials of basics of actionscript.
http://www.newgrounds.com/collection/fl ... rials.html
Deviantart---and youtube of course---also have some good flash tutorials. (I've even seen a flash tutorial
of how to make a visual novel, though Ren'py is much, much easier...)

Some more Flash tutorial sites I've come across in a Flash introduction book (and there are many more if you google!):
http://www.dezinerfolio.com/2008/02/06/ ... flash-game
http://www.dezinerfolio.com/2008/10/31/ ... ash-game-2
http://www.flash-game-design.com/
http://www.mrsunstudios.com/tutorials
http://www.tutorialized.com/tutorials/Flash/Games/1
http://www.flashkit.com/

So, yeah, expect a lot of work with Flash. (I've tried and tried again with Flash, but it's a bit...tricky. Animating is easier, but making games with it is really, really difficult, depending on the complexity of the game.) But everything's a lot of work, so whatever you feel comfortable with, go for it. :)

I've also heard some people end up using Game Maker (and many recommend Game Maker), because
they say Flash is a bit of a pain to make (complex) games with. =) Either way, making (2D) FPS is possible.

However, if you want to make 3D FPS, I guess you could use Flash, but I've seen lots of people recommend Unity (easier
to use than Unreal for newbies) or FPS Creator. Or, you can even use a Doom engine or open-source FPS game and make changes from there, etc. Of course, you will need 3D models, which you either make or use free 3D models that the web has to offer, etc.

Good luck with your FPS idea! :D
Trying out different things and learning Ren'py and Python programming. =)

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