Blunt, semi-contrarian points ahead, but I like the discussion and am not against your thread or questions, Auro
I think everything makes more sense when you step back one more layer and think about the creator's purpose. We're talking games, and somewhere along the way in game-land, things became so darn serious. Everything has or is assumed to imply some bigger meaning or view by the creators, when all that used to matter was having fun.Auro-Cyanide wrote:The whole point of my topic is to ask everyone to think about purpose. Everything should come back to that. I basically want people to design their female character with depth and try and get in the characters head a little.
Prostitutes in Grand Theft Auto? The creators obviously hate women and condone violence against women. Mario rescuing the princess? Nintendo must think women are helpless and always need a man to save them. Elf women in bikini armor? RPG makers see females as nothing more than sex objects! I exaggerate a bit, but you get what I'm saying.
People who believe these things at all are using selective reasoning. I mean, would we also interpret that:
Grand Theft Auto creators advocate carjacking and murder?
Nintendo is in favor of cruelty to animals, given all the turtle-killing by its plumber mascot?
RPG creators are devil-worshipers, trying to spread acceptance of dark and magical arts?
Virtually no one would. So then why does the prostitute/princess/"armor" thing get inferred, when the other things don't? I think it's because those first things hit close to home with more people. When you are sensitive about something, you're more likely to find it in your life. It's like the kid who is convinced there are monsters under his bed, when there are only shadows. This isn't to say that there are no cases where there actually are "gaming monsters", but this kind of hyper-awareness can make monsters of the shadows. Don't we all remember some tale of religious extremists offended because Harry Potter encourages witchcraft, or something similar, and how we all groaned at them, saying it's just fiction? It's a little like that, but we just substitute a social issue for a religious one.
So let's get back to the purpose of the creator. It is very few mainstream creators' purpose to make some big meaningful statement or address some social issue. Much more frequently, it's their purpose to make something that sells or make something they personally enjoy. Someone who isn't in the world of advocating feminism really isn't going to care about the vapidness, bustiness, or modesty of female characters, as long as they serve one or both of those purposes. The same goes for the male characters, monster characters, etc. It's all about those two purposes.
The "purpose" of the female character only matters to the general game creator as a possible means to the greater creator purpose(s). Let's take ToL 1, for example. Alice is a busty blond girl. She didn't need to be, and it really serves no purpose other than I wanted her to look like a hot female college student. That leads to the "greater" purpose of making something I personally enjoy. As a guy who's into girls, I enjoy looking at busty young women, just like most other guys out there. It is "fun", and that's what I cared about. I'm not selling it, so players can take it or leave it, and I don't really care.
If we were going to get into realism, which is what I see a lot of people talking about in this thread, that's not what games are about, unless it's as a means to another purpose. How often do you see characters taking a bathroom break in games? There are a few rare instances, but not often. Why? Taking a dump isn't exactly "fun" in a video game. What are we going to have? "Press X to control the sphincter muscles!" And yet everyone has to do it in real life.
Rescuing a beautiful princess is fun. It gives the game a purpose and a reward. Though I'm not a personal fan, getting it on with hookers in your stolen car is fun. It's a harmless game fantasy of something wild that we will (hopefully!) never actually do. Watching sexy scantily-clad women is fun. Enough said.
On the other hand, if I were creating a game, rescuing some random dude isn't fun. There's your purpose, but it's not one that really grabs me as a straight guy, and I sure don't want any implied or imagined "reward". Obeying the law and treating women with respect isn't "fun" (even though it should be done.) I do that in real life, so why do I want to be forced to do it in a game? Seeing women in bulky armor plod around the screen isn't fun.
We won't all agree on a single definition of what is fun, but there are some things that are way more common than others, and it all comes down to the individual.
Games are about fantasy. If it's not helping the fantasy, there's no big reason to put it in there.

