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visual novel markup language

Posted: Wed Sep 06, 2006 7:33 am
by mikey
I found this VN interpreter today.
http://mvvn.ecxol.net/
Lookie: http://www.ecxol.net/index.php?nav=galleria&galleria=12

It may be related this project?
http://www.geocities.com/yunaffx2001/dnmln.htm

It's hard to find out the status of the project(s), not percentage-wise, but whether it's still in active development. And that second project, I can't get it to run :roll:

Posted: Wed Sep 06, 2006 12:00 pm
by shaja
It's an interesting design choice to have the game script as XML. Seems to me that it might make an IDE easier to implement, and I see that there plans for an editor.

Quite... verbose, though. I would hate to have to type it up in a plain text editor.

Branching seems to be like Blade, a menu choice loads a new script file - also somewhat annoying to keep track of manually, but not a problem if there was an IDE keeping track for you.

Posted: Wed Sep 06, 2006 8:09 pm
by RedSlash
It would be quite tedious to type up XML by notepad or whatever, it would definatly make sense if there was a GUI interface that goes with it. This engine does has some promise, but right now it seems to be in early development stages so I can't really judge on it. Only advatage I see so far is the OpenGL as the main graphics engine.