lol, considering my idea is mostly inspired by Persona 3/4... I should probably ask for your thoughts.Anna wrote:An example of a bad stat-raising sim would be... Persona 4 with ONLY the options to study, work or do thing X in your room for a year, while the scenes for those activities remain roughly the same.
did the 'ranks' with those 'Social Links' seem fun when thrown in with the stat raising aspect, without the dungeon crawling and saving-the-world plot?
for those who haven't played Persona games...
you raise the stats to see the different scenes of the social links, which aren't one-time and missable, and the player has multiple opportunities to see the scenes, usually on set certain days of the week. they're in order, you see scene 3 before you can see scene 4, and you see scene 3 because your score with that character is at 30 points. your choices give you some points toward that score, hanging out with them without a major scene does the same, etc...
was that aspect of the game fun?
I'm certainly not fond of their 'you must be this level in this stat to start the link', but if the stat being too low makes sense as to why you can't progress any further with whoever you're after, would that be fine for you?
I could ask more specific questions but then that'd be getting even more into MY specific need rather than general questions that might help other people. unless that's totally fine...

