WiP Questionnaire
Posted: Wed Dec 21, 2011 8:57 pm
In the forum mandates thread, I broached the idea of having a questionnaire that people should fill out when posting their game to the new work in progress forum. Since there wasn't any opposition to that part of the idea, I thought I would start a thread to begin developing the questionnaire.
I actually don't have a huge number of questions that I want to put on it - I'm kind of relying on the community to come up with questions to ask. I do have a few, though, so I'll begin posting them. Proposed questions are in bold, proposed instructions are in italics.
Who is working on this project?
Optionally, tell us a little about yourself.
The idea behind this question is to let us know get a feel for who is working on the project, and what their skill level is. I don't think it's unreasonable for a creator with a history of successful projects to be given the benefit of the doubt when creating a new project. On the other hand, if a creator without any experience proposes a huge work, we might be more skeptical of him.
When did you start working on this project? Working is defined as producing assets (such as writing and art) that will be used in the final game.
If you haven't been working on a project for at least a week, please consider waiting longer to create a thread about your game.
This isn't a hard-and-fast rule, as I think we can be flexible for LD48-style games. (Although I think a combined thread for those might be more appropriate.) But I think it usually makes sense to wait until at least a week of production is over before even considering posting here - longer may be better. That gives the creator time to flesh out their idea.
It also means we're not subject to threads with a high infant mortality - things that seemed like a good idea but were quickly forgotten, games that are impossible to produce, concepts that the creator hasn't put any time in on, and so on.
Please describe the first few acts of the game, once the characters have finished meeting. Do you know what the ending will be?
For a game to go from being an idea to an actual work, it needs to have some sort of a story - a sequence of events that happens to the characters. Here, we're asking you to show that you have a fleshed out story, rather than just a cast list and a setting.
You may wish to enclose the story in spoiler tags, so that it won't be read unexpectedly.
I think this raises the bar of entry a bit, so we can focus on _works_, rather than just ideas with assets.
How big is the game?
Please give us an idea of how large the game will be, both in playing time and the amount of assets that need to be produced.
The idea here is to help us get an idea of if a game is realistic or not. If someone comes out of nowhere proposing a large game, we'll require a somewhat large amount of progress that if a small game is being produced by an established team of creators.
What has been finished so far?
Please let us know the amount of writing, art, music, and/or programming that has been finished so far.
This gives us a feel for how far along the game is - we're more likely to allow a thread for a game that's nearly done, than one where the only actual production is a pair of character designs. I think this will also help more complete titles gain interest from forum members - I personally get a lot more excited when I see a game that someone has put a lot of work into.
What tools are you using?
Please let us know the tools you are using to make the game.
This question helps us judge how realistic a creator's plan is, given the tools they plan to use to accomplish it. Making 100 backgrounds in sketchup seems like it could be feasible - making those same backgrounds in MS paint is suicide. Using Ren'PY to make a VN is sane, using it to make a first person shooter is more than a bit questionable.
I want to just make it really explicit that Ren'PY vs non-Ren'Py is a non-issue in the WiP forum - we should be treating all VN engines equally, subject to their limitations. (Using Novelty to make a beat-em-up is also a non-starter.)
So those are some initial suggestions. I'd like other ideas of questions we can ask people, and also some feedback on the tone of the survey - is it too combative, will it scare new creators off to the point where they will just give up? I don't think it's really necessary to ask the obvious questions - what's the title? who are the main characters? where do they live? - as those are things people cover pretty well already. The idea of the survey is to make WIP/Idea threads a bit more comprehensive.
I'm also going to suggest a program where people can run a WiP past the moderators before it gets posted.
I actually don't have a huge number of questions that I want to put on it - I'm kind of relying on the community to come up with questions to ask. I do have a few, though, so I'll begin posting them. Proposed questions are in bold, proposed instructions are in italics.
Who is working on this project?
Optionally, tell us a little about yourself.
The idea behind this question is to let us know get a feel for who is working on the project, and what their skill level is. I don't think it's unreasonable for a creator with a history of successful projects to be given the benefit of the doubt when creating a new project. On the other hand, if a creator without any experience proposes a huge work, we might be more skeptical of him.
When did you start working on this project? Working is defined as producing assets (such as writing and art) that will be used in the final game.
If you haven't been working on a project for at least a week, please consider waiting longer to create a thread about your game.
This isn't a hard-and-fast rule, as I think we can be flexible for LD48-style games. (Although I think a combined thread for those might be more appropriate.) But I think it usually makes sense to wait until at least a week of production is over before even considering posting here - longer may be better. That gives the creator time to flesh out their idea.
It also means we're not subject to threads with a high infant mortality - things that seemed like a good idea but were quickly forgotten, games that are impossible to produce, concepts that the creator hasn't put any time in on, and so on.
Please describe the first few acts of the game, once the characters have finished meeting. Do you know what the ending will be?
For a game to go from being an idea to an actual work, it needs to have some sort of a story - a sequence of events that happens to the characters. Here, we're asking you to show that you have a fleshed out story, rather than just a cast list and a setting.
You may wish to enclose the story in spoiler tags, so that it won't be read unexpectedly.
I think this raises the bar of entry a bit, so we can focus on _works_, rather than just ideas with assets.
How big is the game?
Please give us an idea of how large the game will be, both in playing time and the amount of assets that need to be produced.
The idea here is to help us get an idea of if a game is realistic or not. If someone comes out of nowhere proposing a large game, we'll require a somewhat large amount of progress that if a small game is being produced by an established team of creators.
What has been finished so far?
Please let us know the amount of writing, art, music, and/or programming that has been finished so far.
This gives us a feel for how far along the game is - we're more likely to allow a thread for a game that's nearly done, than one where the only actual production is a pair of character designs. I think this will also help more complete titles gain interest from forum members - I personally get a lot more excited when I see a game that someone has put a lot of work into.
What tools are you using?
Please let us know the tools you are using to make the game.
This question helps us judge how realistic a creator's plan is, given the tools they plan to use to accomplish it. Making 100 backgrounds in sketchup seems like it could be feasible - making those same backgrounds in MS paint is suicide. Using Ren'PY to make a VN is sane, using it to make a first person shooter is more than a bit questionable.
I want to just make it really explicit that Ren'PY vs non-Ren'Py is a non-issue in the WiP forum - we should be treating all VN engines equally, subject to their limitations. (Using Novelty to make a beat-em-up is also a non-starter.)
So those are some initial suggestions. I'd like other ideas of questions we can ask people, and also some feedback on the tone of the survey - is it too combative, will it scare new creators off to the point where they will just give up? I don't think it's really necessary to ask the obvious questions - what's the title? who are the main characters? where do they live? - as those are things people cover pretty well already. The idea of the survey is to make WIP/Idea threads a bit more comprehensive.
I'm also going to suggest a program where people can run a WiP past the moderators before it gets posted.