Revelations on Writing
Posted: Fri Dec 23, 2011 12:57 am
Revelations on Writing
I haven't written any visual novels yet because I am always stuck on the story. I have found out a few things after trying to make a story pop out of my head for months. Please post anything that you think is important for an aspiring game creator like myself to know.
I have just discovered that a character that you will stick with will be a character that fascinates you.
You can't force a character to magically appear out of nowhere.
A story really gets going if it has a "muse" or inspiration behind it.
A character that is natural on paper will be a character that wasn't forced. I can make up traits all I want, but unless I can apply them to someone interesting and see the traits in action, the traits are just words and are meaningless.
Never throw an idea completely away. It might make for a fascinating angle later on.
Daydreaming about your character is good.
The character that you like to think about the most is probably the one that is the most interesting.
Don't set limitations on what your character should and should not do until you REALLY know who he or she is.
If you have writer's block, try to switch the angle of the story a little.
Critisizm is amazing if it is more than "Really nice, I loved it!" or "Go crawl in a hole and die! Your work stinks!". The person writing actually took time out of their day to help you become better. It takes about half an hour or more to intelligently respond to a post and provide a well-thought out answer.
That is all that I have, but if there is anything else that you think is noteworthy, please post it!
I haven't written any visual novels yet because I am always stuck on the story. I have found out a few things after trying to make a story pop out of my head for months. Please post anything that you think is important for an aspiring game creator like myself to know.
I have just discovered that a character that you will stick with will be a character that fascinates you.
You can't force a character to magically appear out of nowhere.
A story really gets going if it has a "muse" or inspiration behind it.
A character that is natural on paper will be a character that wasn't forced. I can make up traits all I want, but unless I can apply them to someone interesting and see the traits in action, the traits are just words and are meaningless.
Never throw an idea completely away. It might make for a fascinating angle later on.
Daydreaming about your character is good.
The character that you like to think about the most is probably the one that is the most interesting.
Don't set limitations on what your character should and should not do until you REALLY know who he or she is.
If you have writer's block, try to switch the angle of the story a little.
Critisizm is amazing if it is more than "Really nice, I loved it!" or "Go crawl in a hole and die! Your work stinks!". The person writing actually took time out of their day to help you become better. It takes about half an hour or more to intelligently respond to a post and provide a well-thought out answer.
That is all that I have, but if there is anything else that you think is noteworthy, please post it!