Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
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http://bassnovel.com/select_materials.p ... m&p=0&key=
http://translate.googleusercontent.com/ ... qme_s3cTVw
These are my favorite sites for backgrounds.
In the end, your VN is up to you to make, but if you put that much time and effort into your sprites and story, I think you might as well go a bit farther to make it look more polished.
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Actually, I would be very interested to see a VN where different colors or abstract images are used as "background images" to convey mood instead of literal backgrounds.
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This is what I'd suggest as well.planktheory wrote:If you're already working in watercolors, why not just do a few washes of various colors and use those for backgrounds?
It's not much of a visual novel, if there isn't any "visual" to look at (granted that you are working on a visual novel right now).
Actually once I get that far, I'm planning on making backgrounds for my test game with watercolors.
There are a lot of tutorials/books on how to paint landscapes/buildings etc. so, instead of just washes you could even make some nice backgrounds like that (Also, I highly recommend Kazuo Oga, if you need any inspiration )
My sketchbook - Come yell at me
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Having said that, perhaps you'd find this tool for writing hypertext stories a better fit for what you want to do?http://felix.plesoianu.ro/pub/ramus3.html
The instructions for using it are here: http://notimetoplay.org/2011/06/11/hype ... ment-18305
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