game without backgrounds

A place to discuss things that aren't specific to any one creator or game.
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Post Reply
Message
Author
fan1989
Newbie
Posts: 8
Joined: Mon Dec 21, 2009 2:29 pm
Projects: unnamed multipath gxb project.
Contact:

game without backgrounds

#1 Post by fan1989 » Fri Jan 06, 2012 4:29 pm

I am considering make my game without backgrounds to save time since I am now planning on doing watercolor and traditional inking for characters. I was original going to ink in tone in mangastudio but my tablet needs to be reinstalled so I decide it might be better to do it to traditionally since My photo software I was using for sizing has the colors all screwed up (probably from me trying to match the broken printer colors). The game is free I am just worried it wouldn't look finished without the backgrounds.

User avatar
moxie
Regular
Posts: 32
Joined: Tue Dec 13, 2011 2:40 am
Contact:

Re: game without backgrounds

#2 Post by moxie » Fri Jan 06, 2012 7:22 pm

Backgrounds do add to the finished look. If you'd rather not make them, you can always find pre-made backgrounds.

http://bassnovel.com/select_materials.p ... m&p=0&key=
http://guttari8.sakura.ne.jp/youfuu000.html
http://translate.googleusercontent.com/ ... qme_s3cTVw

These are my favorite sites for backgrounds.

In the end, your VN is up to you to make, but if you put that much time and effort into your sprites and story, I think you might as well go a bit farther to make it look more polished.

User avatar
DaFool
Lemma-Class Veteran
Posts: 4171
Joined: Tue Aug 01, 2006 12:39 pm
Contact:

Re: game without backgrounds

#3 Post by DaFool » Sat Jan 07, 2012 2:45 am

You can use some gradient or paper texture as a generic background that adds to the effect.

User avatar
planktheory
Regular
Posts: 35
Joined: Thu Aug 30, 2007 4:44 am
itch: mykanthrope
Location: Washington State
Contact:

Re: game without backgrounds

#4 Post by planktheory » Sat Jan 07, 2012 2:46 am

If you're already working in watercolors, why not just do a few washes of various colors and use those for backgrounds?

User avatar
Kura
Regular
Posts: 193
Joined: Fri Jan 04, 2008 4:43 am
Completed: Chasing the Sun
Projects: RESET
Contact:

Re: game without backgrounds

#5 Post by Kura » Sat Jan 07, 2012 10:05 pm

If the setting isn't very important or there isn't much you actually need the backgrounds to show, then I wouldn't mind playing a game without backgrounds--especially if you do something simple but still nice to look at, like color washes. But it may be difficult to set the scene without distinct backgrounds, and some players will probably think it looks unfinished, so give it some thought.

Actually, I would be very interested to see a VN where different colors or abstract images are used as "background images" to convey mood instead of literal backgrounds.
Devblog :: Kura's VN Projects and Resources
Complete Chasing the Sun [a meditation on light] :: In Progress RESET [guilt, love, existentialism, and video games]

ebi brain
Regular
Posts: 193
Joined: Thu Nov 11, 2010 1:10 pm
Organization: Zettai Rookie Project
Contact:

Re: game without backgrounds

#6 Post by ebi brain » Sun Jan 08, 2012 1:58 pm

planktheory wrote:If you're already working in watercolors, why not just do a few washes of various colors and use those for backgrounds?
This is what I'd suggest as well.

It's not much of a visual novel, if there isn't any "visual" to look at ;) (granted that you are working on a visual novel right now).

Actually once I get that far, I'm planning on making backgrounds for my test game with watercolors.

There are a lot of tutorials/books on how to paint landscapes/buildings etc. so, instead of just washes you could even make some nice backgrounds like that :) (Also, I highly recommend Kazuo Oga, if you need any inspiration )
Since I have our site RSI, I used speech recognition by, sometimes this means I'll make some mistakes. :D

My sketchbook - Come yell at me :D

pinkmouse
Regular
Posts: 169
Joined: Wed Jun 10, 2009 7:47 am
Projects: A renpy beginner - test projects only atm
Contact:

Re: game without backgrounds

#7 Post by pinkmouse » Thu Jan 19, 2012 10:07 am

Visual novels tell the story partly through the text and dialog, and partly through pictures, so I'd argue that a VN with no images isn't a VN, in the same way that taking all the drawings out of a comic means that it's not a comic any more, it's a script.

Having said that, perhaps you'd find this tool for writing hypertext stories a better fit for what you want to do?http://felix.plesoianu.ro/pub/ramus3.html

The instructions for using it are here: http://notimetoplay.org/2011/06/11/hype ... ment-18305

User avatar
Mickychi
Veteran
Posts: 296
Joined: Sun Jun 26, 2011 3:01 am
Projects: Current: Prologue: Caged Bird
Contact:

Re: game without backgrounds

#8 Post by Mickychi » Wed Jan 25, 2012 8:02 am

Hmm... In my opinion a game without some backgrounds that either set the mood or tell where you are, makes the game less appealing and won't attract my attention as much as one with bg. So if you want more people to play I suggest having some sort of bg's for visual appeal, even if there just a quick done up. After all just like pinkmouse said a VN without images isn't really a VN at all.
Check out my WIP Prologue: Caged Bird!
Image

Post Reply

Who is online

Users browsing this forum: No registered users