Penny Arcade's Extra Credits
It's been mentioned in a few other threads (as shown by a search for "extra credits"), but I didn't find a thread dedicated to it, so I decided to make one.
I think it's one of the better resources for advice on game and narrative design (mostly narrative in game design, but it still applies). If you're ever stuck on a problem, go look through their videos. There's probably something there to watch that will give you some idea of how to solve your problem.
EDIT: Changed link to reflect what Mink pointed out.
Extra Credits
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
-
- Regular
- Posts: 65
- Joined: Thu Dec 29, 2011 4:19 am
- Projects: Chronicles of the Timetraveler's Wars
- Organization: ProgMan Productions; Polymorphic Games
- Location: Oregon
- Contact:
Extra Credits
Last edited by SvenTheViking on Tue Jan 17, 2012 1:43 pm, edited 1 time in total.
"Be not afraid of greatness: some men are born great, some achieve greatness, and some have greatness thrust upon them."
William Shakespeare, "Twelfth Night"
William Shakespeare, "Twelfth Night"
- Auro-Cyanide
- ssǝʇunoƆ ʇɹ∀
- Posts: 3059
- Joined: Sun Jul 25, 2010 9:02 am
- Completed: http://auro-cyanide.tumblr.com/visualnovels
- Projects: Athena
- Organization: Cyanide Tea
- Tumblr: auro-cyanide
- Deviantart: Auro-Cyanide
- Location: Melbourne, Australia
- Contact:
Re: Extra Credits
Dammit, now I have to go watch them all >:(
*I deem these people worthy. They agree with a lot of my ideologies. What do mean I'm late? Shhhhhh.
*I deem these people worthy. They agree with a lot of my ideologies. What do mean I'm late? Shhhhhh.
Last edited by Auro-Cyanide on Mon Jan 16, 2012 12:03 am, edited 1 time in total.
- Mink
- Eileen-Class Veteran
- Posts: 1099
- Joined: Wed Mar 09, 2011 1:00 am
- Completed: Say You Love Me (Short Version), C!P (NaNo12), Lady Misfortune, NatH, W/K, MtF, SMQ, TBM, TMHK, LoC, MMDG
- Projects: Stuff
- Organization: Metal Orphans
- Location: Somewhere that's green
- Contact:
Re: Extra Credits
"I will send a fully armed battalion to remind you of my love."
***Say You Love Me***Human Enough***Cheerful!Polymorph [NaNo12][Complete!]***
"Couldn't you stop this?"
"Probably, but I don't want to."
*Website, yo*
***Say You Love Me***Human Enough***Cheerful!Polymorph [NaNo12][Complete!]***
"Couldn't you stop this?"
"Probably, but I don't want to."
*Website, yo*
-
- Newbie
- Posts: 19
- Joined: Mon Dec 05, 2011 5:16 pm
- Completed: Working on that
- Projects: How 2 D!e
- Organization: CMI
- Location: out of this world
- Contact:
Re: Extra Credits
I've been following them since the very first episodes. Great show with great people behind it.
I just can’t sit any other way than this. If I sit the way other people do, my reasoning ability drops by 40%.
- LateWhiteRabbit
- Eileen-Class Veteran
- Posts: 1867
- Joined: Sat Jan 19, 2008 2:47 pm
- Projects: The Space Between
- Contact:
Re: Extra Credits
Yes, as someone that has worked with professional game developers I can attest that everything Extra Credits says is right on the money.
Watching all their videos is like taking a course in game design.
Watching all their videos is like taking a course in game design.
Who is online
Users browsing this forum: Google [Bot]