There are public for everything
But I didnt care as long as somebody bought it and enjoy it...Those people were my public
Do not let this discourage you...
Ah, but you are ignoring the fact effort went into those things before hand. Recognition tends to be cumulative. That 'pretty art'? Not only did it take hours to create, but that person would have been practicing for years upon years, paid for computer programs, bought tablets and computers and scanners, paid for art courses. That pretty art didn't pop out of no-where. Same with being known. To be known you have to go around talking to people, socialising, getting things done, producing work, and be constant with it. That takes time and effort as well. The people who pay for web space also went that extra mile to get what they wanted done. That effort starts paying off at some point and unless you are doing the same thing, you can't bregrudge them. It is something that will take time to build up and as you get a forward momentum is should become easier.CheeryMoya wrote:I wasn't trying to stir up debate, but my problem is that creators who are trying to start out or grab some attention to their group are being overlooked in favor of games with "prettier art" or an already established VN circle. "Make the game for the hell of it?" That's all well and idealistic, but there are a few users that do want people to actually read their ideas, and it's hard for that to happen when it's constantly missed as the topic fades into obscurity. As for my project, I never really cared if it wasn't a real "hit" with the usual forum-goers/lurkers; it was intended to be a sort of catharsis for my own sake (though in the end, it changed into some yandere chimera :/).
There's the off chance that once the NaNo craze dies out, those poor ignored gems will finally get their time to shine, but how long will that last? Probably not too long before a big game by the big groups devours them up again.
And by this time, it should be common sense not to contain your games to just LSF; if you want to even try standing a chance, a website is a must need. But really, it's a little hard to make more than just a blog if you don't have the means to pay for a space that can be customized. With a simple little blog, you'll still have to rely on some other site to host your games.
It could be interesting, but I'm not exactly sure how we would go about it? It would probably be better for an external force to do it (I am interested to see what VNsNow does for it since he hasn't got personal connections to LSF and can do what he wants...)Py'Tom wrote:I do wonder if, for next year, it might makes sense to hold a release festival, rather than releasing all the games at once when they're ready.
There is a thread somewhere, I'll try and find it. The best thing to do is like what others have mentioned. Get your work on as many sites and different arenas as possible. Twitter, DA, Tumblr, our personal website, here, Youtube. We have stuff on all of them and we will try and expand into other spaces where we can. The internet is massive and full of a lot of stuff, so you have to weave a web through multiple points to catch as many people as possible. Personal connections also help since the best way it works is when people link something, and then someone else links it, and then someone else. Your personal circle can expand if you make use of everyone elses circles. It of course takes time and effort to build up connections and space, but it does workAnarchy wrote:While we're on the topic, could we maybe talk about ways to market your VN outside of LSF, whether as a commercial or a non-commercial venture? (Or has there already been a topic on this that I've missed... ;___;)
I know that everyone puts in the time and effort to make what they do, and I appreciate it. I admire all forms of art, I admire good writing, I admire the dedication people have, I admire the blood, sweat, and tears that were shed, but what I don't admire is the tendency of some users to bury threads that have the same or equal effort with a comment that more or less contains no meaning whatsoever other than "I liked it!"Auro-Cyanide wrote:Ah, but you are ignoring the fact effort went into those things before hand. Recognition tends to be cumulative... That effort starts paying off at some point and unless you are doing the same thing, you can't bregrudge them. It is something that will take time to build up and as you get a forward momentum is should become easier.
That's the nature of a forum. What you going to do when people release new games? You can't be on the front page forever. That's why you need other means to show your game outside of this forum. It's why places like VNDB exist.CheeryMoya wrote:I know that everyone puts in the time and effort to make what they do, and I appreciate it. I admire all forms of art, I admire good writing, I admire the dedication people have, I admire the blood, sweat, and tears that were shed, but what I don't admire is the tendency of some users to bury threads that have the same or equal effort with a comment that more or less contains no meaning whatsoever other than "I liked it!"Auro-Cyanide wrote:Ah, but you are ignoring the fact effort went into those things before hand. Recognition tends to be cumulative... That effort starts paying off at some point and unless you are doing the same thing, you can't bregrudge them. It is something that will take time to build up and as you get a forward momentum is should become easier.
And hey, before this gets too heated, I don't blame any of you for what "forward momentum" you may already have. My concern is that other users who want some "forward momentum" are unable to get any because they're neglected and practically never seen. Somehow we need to find a way to let everyone's games not push each other down.
How long have I been yearning for a change in the types of posts being made in the WIP and Completed Games sections? Too long is what I think sometimes. I've done my part, and I really don't want to always give up a fight that's worth the trouble.
Well, this probably isn't the thread to go into an in-depth discussion, but I think "X IS REALLY Y!!" is a plague of storytelling that's only popular in the last few decades. Surprise is overrated. Alfred Hitchcock used the example of a bomb under the table to illustrate how giving the audience information only makes it more exciting: two people are having a conversation at a table, and all of a sudden a bomb explodes. This is a surprise. Two people are having a conversation at a table and we, the audience, know that there's a bomb under the table that will explode any minute. This is suspense.Mink wrote:I can kind of see where that article is coming from, though I guess it depends on how much is spoiled. Sometimes know just the ending makes me want to play something more, but usually that's if I go out and find out what it is, rather someone going, "X IS REALLY Y!!" or something.
Thank you for the compliment, that's nice to hearNuxill wrote:Glad you didn't waste time on something you didn't want to do! It's a shame though, because I really love the art direction and idea you had going.Oh well, there's always next time/game/whatever.
Auro-Cyanide wrote:You can't be on the front page forever.

Oh god. XDZiassan wrote:Such a nice guy we have here : http://weeaboo.nl/blog/2012/nanoreno/
Lulz, I just read that link. Though I admit that...s/he's right about the art/music in mine. /shrug Also, I've read waaay harsher things than that, so maybe that's why I'm kind of like, "Eh."Ziassan wrote:Such a nice guy we have here : http://weeaboo.nl/blog/2012/nanoreno/
To be taken with total seriousness, I count on you.

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