musical74 wrote:Reason I ask this is because, as a game PLAYER, I don't see all the decisions that go on when making a game, and therefore I don't know how hard it is to make a game. What's the biggest hurdle when you finish a game, and how do you overcome it?
This is how I work.
I don't pretend it's the best way to create a game though.
Before even starting a VN, I imagine my target audience, because I like to tell stories to others and I don't feel like writing stories for me only (So I'm an entertainer, not really an artist [or are entertainers specialized artists?]).
What would be expected: a love story? a dating simulation? Does it have to include a historical context? a philosophical background?
I start describing the universe where I think the story will take place, thus defining the genre and place (it's nothing more than a short summary).
Then I start a fast sketch of the involved characters: background (likes, dislikes, fears, hopes, ideals), personnality, relationships.
For the next step, I imagine the evolution of relationships, according to the characters timetables.
And there, the planning is done! (at least for the main thing)
Then it's time to gets serious: BGs and CG modeling, character design, music composition, sfx browsing (I have a dedicated sfx database on my HD).
Personnally, there are only a few things I lack to complete my project:
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lack of motivation (because of a lot of things)
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lack of inspiration (dialogues are a hell to manage)
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lack of concentration (when you create, it's hard not to start playing and realise you didn't do a damn thing that day because you played)
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lack of programming skills (I'm really a newbie in python, so I don't get how to use the ui functions, plus I don't get how the styles are organised so I generally end in more than 3 hours of annoying tracebacking)
When I think my project isn't advancing, I really feel down. And I'm very fast when it comes to feeling down. I think about the CGs I can't draw because I'm damn too lazy, about the script that isn't completed even if I had already planned it since july, about the music that needs a lot of attention while I didn't manage to create a full theme yet...
Yet, there's a good remedy when I feel down like that: I play commercial japanese VNs (I finished 3 games the other day)
They are really helpful because I have lots of fun when I play them and at the same time they each have a unique storytelling. They can make me laugh real hard then the next moment, make me cry, and even make me litterally fall in love with a character. In other words, they help me gather my thoughts, organize short stories sequences. Sometimes, they have one of these nifty effects that I find so good that I try to annoy Pytom by asking irrelevant questions on how to code this or that. (sorry Pytom)
Sure, you could also watch TV, anime or movies, listen to music, read a book... To empty your overflowing head.
But it's hard to stay focused on your task when you know you can do something else...
mikey wrote:So you also need to grow to like the WORK. Without it, you're a dreamer. Not a creator.
I totally agree, although I haven't finished my game yet
