You can choose to write about or like whatever you want. (obviously) That is your right and I applaud you for writing outside of what's immediately familiar to you. I actually agree with you on some points--high school settings generally aren't my thing, either. (inb4 someone points out BCM and goes "BUT WAIT, THAT'S SET IN HIGH SCHOOL")CheeryMoya wrote:In other words, if we keep saying that we're cool with games set in high schools, we loop back to the generic.
Still, you can't just tell people that they're not allowed to be interested in high school settings or cliches, etc. (first of all, one person's idea of cliche and underdeveloped is different from another person's, so how do you even evaluate something like that?) Not everyone can be like you or think the way you do. D: Like I said, those games have an audience. I mean, clearly you realize that, too, hence your problem. You can't just tell that audience to go away or tell the people making those games to stop writing the stories they want to write. The beauty of the creative world is that you have so many different kinds of people and ideas. No matter what your idea is, chances are it'll appeal to at least one person... So all you can do is take pride in your work no matter who's watching or, if you really want an audience that badly, change your work until it suits the audience you're aiming for.
I agree that the story should at least match the level of the art. It should, in a perfect world, but our world isn't perfect and life isn't always fair. I work very hard to make sure that my writing isn't overshadowed by Auro's art. (because let's be honest here, I'm pretty sure most people try our games solely because of being drawn to her pretty art first) But like I said, you can't force people to be interested in something. You have to accept that visuals are just as important (if not moreso) than the writing when it comes to visual novels. That's why it's a visual novel. @_@ If you feel your art isn't up to par and you're not getting the attention that you want, you might want to rethink the medium that your work is in or evaluate why you're not getting the audience you want. Not all stories need to be a visual novel. D:Hijiri wrote:As much as we would all love to have excellent art, some of us can't. Some of us really only have our writing to salvage everything. True: both should support each other, but I still feel that the literary part of a visual novel should be as excellent, if not greater than the art it is acompanied by.
Aaaand slightly unrelated, but I feel like most of these so-called cliche high school dating sims don't really exist. Yeah, there's a lot of them in the WIP section, but how many actually get finished? I don't recall seeing a single game like that coming out of NaNoRenO, for example...