1.Cheat Codes
2. The abilty to cheat on your boyfriend (don't worry, I don't like that in real life, just for the game
So, tell me how you feel about both of these in a dating sim.
What I plan for this game (that is once again, not going to be made for a LONG whlie) is that you can ask a boy if you want to date and if you have a boyfriend already, he will ask you if you really want to date him.Zylinder wrote:Well, if you do implement No.2, you'll want to make sure it doesn't happen accidentally. As in, one moment you're being friendly to a cute guy and the next thing you know a flag switches on in the background and suddenly your boyfriend is dumping you for cheating on him when you really just meant to get friend status with said cute guy.
Otherwise, I don't see why not. People who don't like the cheating can simply choose not to do it. Again, people should know exactly that cheating is happening. Perhaps in the form of the 3rd guy going "What we're doing is wrong", etc.

These are all rather good ideas, and they could all work in romance games. If you like these concepts, use them. The first idea that KimiYoriBaka suggested is somewhat relevant in Persona 4, though the game doesn't exactly emphasize simulation. The second idea is similar to the "bomb" system in the Tokimemo games. (Read the FAQs if you're unfamiliar. It's basically a measure of an NPC's anger at being ignored. In the Girls Side games, the main character can also become a rival of her fellow girls.)KimiYoriBaka wrote: some things I've been considering for my own dating sim
1. having the heroines find it question the player for trying to be too nice to them after already going out with someone else.
2. having the heroines do evil things to the player if the player tries having an actual date with multiple of them
3. having the player get arrested for too much stalking...
Vegeluxia wrote:…at some point I think I’d love to see a dating sim that had a few endings worthy of Cheaters. *bricked*That’ll teach me to be indecisive.
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