DSE + RPG question
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- jory014
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DSE + RPG question
I just found in the cookbook regarding the DSE and the turnbased rpg codes.
And twas wondering if both can be used all at once...
the dse for the even management (entering certain events like in mana khemia) and for the stats (i.e., strength, defense, etc)
while rpg for just the turn base battles (which only happens in selective scenes not all throughout as just an example).
possible?
If possible, would it be 'that' hard?
Please and thank you!
And twas wondering if both can be used all at once...
the dse for the even management (entering certain events like in mana khemia) and for the stats (i.e., strength, defense, etc)
while rpg for just the turn base battles (which only happens in selective scenes not all throughout as just an example).
possible?
If possible, would it be 'that' hard?
Please and thank you!
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Re: DSE + RPG question
Is it possible to make RPG games using RenPy? Yes, very. After all, it have been done
Is it possible to combine both? Not sure, but why not? In programming, the limit is your imagination... and your programming skill. But I DO think it's possible.
Is it 'hard'? Please note that 'hard' is a relative term. If I say 'easy', it doesn't mean it's also 'easy' for you (and vice verse). How much programming skills and experience do you have? How much RenPy and Python skills and experience you have under your belt? Anyway, it's definitely not 'easy' if you are still new with RenPy and Python.
Is it possible to combine both? Not sure, but why not? In programming, the limit is your imagination... and your programming skill. But I DO think it's possible.
Is it 'hard'? Please note that 'hard' is a relative term. If I say 'easy', it doesn't mean it's also 'easy' for you (and vice verse). How much programming skills and experience do you have? How much RenPy and Python skills and experience you have under your belt? Anyway, it's definitely not 'easy' if you are still new with RenPy and Python.
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Re: DSE + RPG question
In my opinion, the dating sim engine, essentially, is just the RPG engine with support for events. They are, given a bit of skill and ingenuity, entirely combinable. It will take a lot of time, however. Needless to say, if you want to create any halfway complex RPG, you need at least a cursory understanding of Python.
Right now I am actually working on something along that line (sans the dating, of course). How complex could it be? 4000 lines of code for less than 5 minutes of game time, as we speak.
Right now I am actually working on something along that line (sans the dating, of course). How complex could it be? 4000 lines of code for less than 5 minutes of game time, as we speak.
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- nyaatrap
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Re: DSE + RPG question
It definitely possible and not difficult to learn it if you know at least one programing language, even it's BASIC (That's my case)
Though, I just think those frames are hard to make "fun" game without further customization.
Though, I just think those frames are hard to make "fun" game without further customization.
Re: DSE + RPG question
10 CLSnyaatrap wrote:It definitely possible and not difficult to learn it if you know at least one programing language, even it's BASIC (That's my case)
20 PRINT "I agree!"
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- jory014
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Re: DSE + RPG question
sorry for the super late reply....
well basically i'm not exactly new to renpy but my programming is something in the between the lines of a beginner and intermediate and continuously learning... for me as one i find it complex... but, i wanna know (Despite it being complex) if its possible (because I'll somehow try to learn it...)
well basically i'm not exactly new to renpy but my programming is something in the between the lines of a beginner and intermediate and continuously learning... for me as one i find it complex... but, i wanna know (Despite it being complex) if its possible (because I'll somehow try to learn it...)
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- Greeny
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Re: DSE + RPG question
I wouldn't use the DSE. It's, in my opinion at least, too mechanical. Too emotionally detached, that's not good in a story-oriented medium.
Not saying don't use events, but I would never take the approach DSE takes.
Not saying don't use events, but I would never take the approach DSE takes.
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- jory014
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Re: DSE + RPG question
I understand what you mean by emotionally detached and mechanical (for i have played those games as well)...Greeny wrote:I wouldn't use the DSE. It's, in my opinion at least, too mechanical. Too emotionally detached, that's not good in a story-oriented medium.
Not saying don't use events, but I would never take the approach DSE takes.
well, so far in my future game concept, its true i'm considering the utilization of the DSE.... but i'm not using the DSE for the character to possible love partner developemnt... just simply the stats used for the rpg part :p (like strength, defense, intelligence, magic, etc) since i sorta don't like lvl grinding and i find it boring most of the part, and it takes away the focus from the story.
If ever I'll use this engine, i'll keep it at a minimal and for that specific purpose only.
so in a way(and also to the rest that i've failed to reply to due to the span of time i was away), I am wondering like if I can use the values given by the DSE can be used for the RPG but seeing that doing a project using DSE requires me to do a project using that script (since i'll have to start a new project using that file right???) so, i was wondering how can i use the rpg engine alongside it (as I believe that it will also require (for it to be used) opened the same way when using the DSE?
so far in a way i believe it is possible as long as the values are present along with the correct use of the codes...but i guess my lack of ability is also a way that clouds my mind as to how i'll apply the concept. like (assuming that i do have to decide which engine I'll main) if i use the DSE then, should i just get the codes from the rpg and apply it there? something like that.
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-~Stand By Me~
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Team Site:
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W.I.P:
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-~Stand By Me~
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- Greeny
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Re: DSE + RPG question
Ideal option: Get someone to write a new engine.
Turn-based combat, RPG and events basically boils down to mathematics, so it's not really high-level programming.
Turn-based combat, RPG and events basically boils down to mathematics, so it's not really high-level programming.
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