Question on new RenPY

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MoonKarla
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#31 Post by MoonKarla » Thu Mar 29, 2007 5:30 pm

DaFool wrote:
My first suggestion would be to define a new font with high-tech greenish letters and a dark blackish background textbox.

But it might be simpler to just have a new character declaration (call it 'PlanetariumNarration' or something) and use the default subtitle SFfont (see the Ren'Py demo tutorial for the specific lines of code). That way, with the removal of the textbox, you'll have the whole screen to display the galaxies.
Umm I didn't understood what you tried to tell me..
but how do I make the game interface to look fancier, not like this..

Image

And there's somethign I've always wondered can you give it a custom icon??
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#32 Post by PyTom » Thu Mar 29, 2007 5:39 pm

I think the first thing to ask is--- what do you want it to look like? Ren'Py is customizable in many different ways. Your best bet is to sketch out what you want the UI to look like, and then we can talk about how to make it happen.

You can use a tool like http://www.wilsonc.demon.co.uk/d10resourceeditor.htm to change the icon of the exe file.
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#33 Post by MoonKarla » Thu Mar 29, 2007 7:15 pm

Well..I just did a sketch in Photoshop, I dunno if it will be attractive to any user but here it goes:

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(The caption part is optional XD)
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#34 Post by chronoluminaire » Thu Mar 29, 2007 8:52 pm

MoonKarla asked me how to move around the watch expression or make it in a different colour. Like anything else listed in the documentation as having a "**properties" argument, you can add in any of the properties listed on this page. So in this case, you might want to move it to the left side:

Code: Select all

init:
    $ renpy.watch("'SCORE: ' + `PlayerPoints` + ' points'", xalign=0.0)
Or to the bottom right corner:

Code: Select all

init:
    $ renpy.watch("'SCORE: ' + `PlayerPoints` + ' points'", xalign=1.0, yalign=1.0)
Or make the text coloured red:

Code: Select all

init:
    $ renpy.watch("'SCORE: ' + `PlayerPoints` + ' points'", color=(255, 0, 0, 255))
(The 255, 0, 0 is the amount of red, green, and blue in your text's colour. The other 255 you normally just want to leave alone.)

Play around with other properties described on the Properties and Styles page, and see if they can help you get your display the way you want it :)
Last edited by chronoluminaire on Fri Mar 30, 2007 5:00 am, edited 1 time in total.
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#35 Post by MoonKarla » Thu Mar 29, 2007 11:37 pm

IT'S DONE!!!

Well here its my game, I'm not going to distribuite it as an official game, its just a practice but I considered good to show to you since you've helped me so much ^^
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My Science test.zip
My game! The version for windows, review it please o.o
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#36 Post by DaFool » Fri Mar 30, 2007 9:33 am

It's cute. I like it! Some questions stumped even me, lol.
MoonKarla wrote:I'm not going to distribuite it as an official game, its just a practice
You sure? Ok. But if you do decide to pursue this further, you may need to credit the sources (art, music) if you didn't do them yourself

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#37 Post by MoonKarla » Sat Mar 31, 2007 10:44 am

DaFool wrote:It's cute. I like it! Some questions stumped even me, lol.
MoonKarla wrote:I'm not going to distribuite it as an official game, its just a practice
You sure? Ok. But if you do decide to pursue this further, you may need to credit the sources (art, music) if you didn't do them yourself
A little detail is this..you know the boy graphic? In erality is a girl..which I edited and recolored in Photoshop for her to be a boy.

And.days later I realized the disclaimer which said that it couldn't be edited..that's the reason I'm not publishing it..but I dunno if its enough
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#38 Post by MoonKarla » Sun Apr 01, 2007 10:06 pm

Hiii! I'm actually finishing my game and I'm adding the graphics and tunnign it a bit but..I need to know something, in my game you can choose between 16 options to read and one more to return to the previous menu, how can I put them in columns and rows lieka table for them not to look so weird??
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#39 Post by PyTom » Mon Apr 02, 2007 1:41 am

You can use ui.grid to arrange things into a grid.
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#40 Post by MoonKarla » Mon Apr 02, 2007 7:01 pm

PyTom wrote:You can use ui.grid to arrange things into a grid.
I found the code but where does it goes??
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#41 Post by MoonKarla » Tue Apr 03, 2007 8:19 pm

Well here's my secodn project finished ^^ I hope you like it

http://www.yourfilehost.com/media.php?c ... tarium.zip
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#42 Post by monele » Wed Apr 04, 2007 5:45 am

I find this one a lot better than the previous one but there's *one* thing that annoys me a lot : whenever you click on the Read choice, the music starts all over again.... Whyy?... It's a good tune too ^^;... There is a way to check whether a music is already playing or not.

Code: Select all

if not renpy.music.get_playing() == "something.mp3":
        $ renpy.music.play("something.mp3")
This would help ^^

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#43 Post by chronoluminaire » Wed Apr 04, 2007 6:27 am

monele wrote:I find this one a lot better than the previous one but there's *one* thing that annoys me a lot : whenever you click on the Read choice, the music starts all over again.... Whyy?... It's a good tune too ^^;... There is a way to check whether a music is already playing or not.

Code: Select all

if not renpy.music.get_playing() == "something.mp3":
        $ renpy.music.play("something.mp3")
This would help ^^
There's an even better way to do that:

Code: Select all

$ renpy.music.play("something.mp3", if_changed = True)
This will make Ren'Py only restart the music if the music's changed :)
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#44 Post by monele » Wed Apr 04, 2007 6:43 am

Ohh, didn't know that parameter ô_o

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#45 Post by DaFool » Wed Apr 04, 2007 10:51 am

The 'Oort Cloud' choice leads to the test, instead of a description.
Also, the test points are not reset when you finish.

Other than that, good job! Say when if its safe to publish. Don't forget the credits (From the Netherworlds of Wikipedia also counts as a source :D )

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