Though I am quite a bit a ways from working on it, I know my current Sim/VN project is going to have a sequel. I also know because of the nature of my game that the people who play the 1st game will be less than likely to actually play the sequel, however I want to provide a gift/Easter Egg for those who have played through the 1st game as well. Seems like a simple enough idea, but as it is a Sim/VN hybrid [literally] it contains a LARGE amount of ending variations with a high replay factor. Seeing as most people play VN's to achieve all the endings eventually, I figure determining a canon play-through while the user is actively playing would be basically impossible.
My current logic is that easiest way to deal with a multi-game persist would be to let the player, perhaps after finishing all paths or maybe as they are unlocking paths, in a special menu screen or maybe as a preference boxed option - pick their own canon path. But I worry executing it this way might take away from game immersion?
So I guess my main questions are:
A) Is there a viable way to execute a canon check system during active play?
-And if not-
B) Would the user pick canon check system be a more feasible method and not kill or take away from immersion experience?
-And finally if the above-
C) Specialized screen/menu vs a drop box preference, when it comes to making the choice.
I welcome all advice, suggestions, opinions, and theories openly!




