Sometimes impulsive thoughts would enter my mind and I'd think it would be a great idea to add in but more time would be required. My basic list:
- 1.Write and type in each guy's branch one by one.
2.Type in the common story points that connect each unique branch event
3.Assign affection and rejection points
4.Draw the character sprites
5.Draw the CGs
6.Make the imagemaps for the menus and CG Gallery
- 1.Separate screen that has all the guy's stats: Bar with affection increasing to the right and rejection increasing to the left. Then there would be an area where factual snippets about the guy would be unlocked if encountered in conversations (e.x. Guy likes x and y. Guy's hobby is z)
2.Assign variables where characters can "remember" the actions the heroine did or behave according to the accumulated positive/negative points the player has. Comments like "I don't know why you're still here after what you did X" or "You're acting strange; First you were amicable and now you're insane".
3.Create variables tied to "jealousy" where love triangle events can occur.
4.The game can end up mutating into a VN with stat-raising aspects such as rifle, swordsmanship, and intelligence attributes and a gauge where the player can keep track of how often the heroine reports back to her home country of the results of spying on the enemy. Too little means laziness or attempts to defect/escape and more letters sent out arouses suspicions from the heroine's colleagues.
Throw in imagemap of clicking on places to go to and then there's the ability to do fetch tasks or buy gifts.
The first list is already a large workload as it is since I'm only doing this to make my vision come true and I'm working alone while attending school. The second list is feasible after I get the basics out of the way and I make the game more complex without making the game stop working because I'm missing a line of code while trying to multi-task with the storyline complexity. The third list with Novelty and RPG Maker VX Ace is feasible and next to impossible, respectively. Novelty I could do despite the Beta stage it's been in since 2010. RPG Maker would end up being a large time sink if I wanted to use H-Mode 7, make all the graphical assets from scratch, and try to make the VN graphics transition well from the pixelated world. H-Mode makes the view of exploration a refresher, but will end up being a wild beast to tame.
All in all, my organization to slowly add in content and complexity to the game prevents my brain from overloading and not trying to add all of my impulsive bells and whistles in at once.