Fire Emblem is a long-running series in Japan (a bit more new to the US) of turn-based strategy games. The most recent incarnation is Fire Emblem: Kakusei, or Awakening in English. This title was developed for the 3DS, and in my opinion, is an excellent game. But the focus of my question is based around the storytelling style of the games. More commonly in recent games, Fire Emblem tells its story primarily through VN style breaks between the action, and with cutscenes. In Awakening, during most of these sequences, the game uses a form of partial voice acting. Examples:
Line: What?! We can't take our troops that way! It would be suicide!
What you hear: What?!
Sometimes, the lines don't actually match up with the sound you hear, but the sound represents the spirit of the line. For instance:Line: Chrom, we really need to look at the bigger picture.
What you hear: Chrom...
Line: Please! You can't die!
What you hear: No!
The line you hear is basically the general theme of the line being spoken, but it may or may not match the entire line. So, now we come to my question. What do you think of Fire Emblem: Awakening's style of partial-voice acting? Do you think this adds to a game, or is it distracting/unnecessary/etc.?Line: Okay, I'll follow your lead.
What you hear: Right!
I look forward to hearing your thoughts.