In what order do you build up your ideas?

A place to discuss things that aren't specific to any one creator or game.
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Message
Author
User avatar
Aines445
Regular
Posts: 158
Joined: Tue Dec 18, 2012 7:07 pm
Location: The Land of Wonderzzzz
Contact:

Re: In what order do you build up your ideas?

#16 Post by Aines445 » Sun Apr 07, 2013 1:26 pm

Hmm.....I guess I start with this undevelopped plot for the beggining, then I create characters, then I make a developped plot, after that I develop the character psychologically, since the first time I create the characters, they're stereotypes or faint ideas, the actual backstory or developement sometimes comes to me in the middle of the story, so does the design. I literally have to place placeholders to progress with the story until I got a general idea of the design, same for names, they might be unamed for the whole story XD. Then I make the setting, how the world works (For some reason, the setting is the last thing that I think about) and all that. Then I just go and take out plot holes and such and hope that I don't forget it (Since I literally do all this in my head because I'm too lazy to write XD).

User avatar
Amorphous
Regular
Posts: 83
Joined: Sun Oct 28, 2012 1:15 am
Completed: Recording the Predestined Time
Tumblr: beastamorphous
Github: dmliao
Soundcloud: a_morphous
itch: amorphous
Contact:

Re: In what order do you build up your ideas?

#17 Post by Amorphous » Sun Apr 07, 2013 4:44 pm

papillon wrote:I want to make this cool thing happen in a story. How can I set up a story so that this thing will happen?
That pretty much sums up my entire process, at least the beginning. After that, I don't really care what order ideas come about, so long as I get to throw in that scene I had originally envisioned. Of course, I do the research needed to make sure I know how the scene is going to happen, and then create everything else just to get up to that climactic moment (...or if the scene is definitely NOT supposed to be the climax, then what happens after / before it becomes the story).

Usually, though, characters come before world, and themes tend to be saved for last (mainly because I don't know what message a story sends until I actually figure out what the story is).

For Invisible Paths, the plot came about entirely because I wanted to write a motorcycle accident, and the entire ghost thing kind of spiraled out of that.
Confused person. Makes art and music.
Website | Twitter

User avatar
TheGuraGuraMan
Veteran
Posts: 365
Joined: Sat Nov 03, 2012 3:48 pm
Location: France
Contact:

Re: In what order do you build up your ideas?

#18 Post by TheGuraGuraMan » Tue Apr 09, 2013 5:52 pm

First get the basic idea and importants "checkpoints" in the story, then details come randomly while doing it.

User avatar
SHiNKiROU
Regular
Posts: 131
Joined: Sat Apr 13, 2013 11:23 pm
Contact:

Re: In what order do you build up your ideas?

#19 Post by SHiNKiROU » Sun Apr 14, 2013 2:21 am

I come up with the setting and artistic vision first, until I can generate the plot from the current details of the setting. Artistic vision is the big picture of my work and some of the aspects are: genre, demographics, trope checklist and themes. Sometimes I define the artistic vision in terms of other works.

Then, I come up with the plot and characters. I plot by choosing endpoints and finding paths toward the endpoints. Sometimes I follow the philosophy of "The character serves the setting" and make a character IQ 125 because that is required to deliver the exposition. Art assets are developed concurrently. Worldbuilding is a neverending process but I know time management matters: Focus on the parts relevant to the plot.

User avatar
Greeny
Miko-Class Veteran
Posts: 921
Joined: Sun Dec 20, 2009 10:15 am
Completed: The Loop, The Madness
Projects: In Orbit, TBA
Organization: Gliese Productions
Location: Cantankerous Castle
Contact:

Re: In what order do you build up your ideas?

#20 Post by Greeny » Sun Apr 14, 2013 12:33 pm

When I start up a project, I generally don't need to "start" with anything;

You see, every once in a while, a Lightbulb will appear above my head. I'll play with it for a while, and then just toss it into the Box.
When I decide to start up a project, I'll first examine the size of my Canvas: What skills do I have? What's my budget? Where can I get help?
Then, I just go rummaging around in the Box, or doing that will be what triggers wanting to start something, and I'll take out complete , ready-to-serve ideas for Characters, Setting, Theme and Plot.

And then I hammer down hard at those ideas until what's left is just the Core, or perhaps nothing more than a part of the Shell, all so that they'll both fit onto my Canvas and fit into each other.

Then I'll have a set of very limited elements, Chatacters, Setting, Theme and Plot, reduced to something rather vague, but fitting together nicely. And from there, I work on growing them out as a whole.
In Orbit [WIP] | Gliese is now doing weekly erratic VN reviews! The latest: Halloween Otome!
Gliese Productions | Facebook | Twitter
Image

User avatar
HalYac17
Regular
Posts: 60
Joined: Sun Apr 07, 2013 7:41 am
Completed: Stillwater Creek
Projects: Everybody Loves Amy, Dunbarton Road
Organization: Haru-Kesu Games
Location: Glasgow, Scotland
Contact:

Re: In what order do you build up your ideas?

#21 Post by HalYac17 » Mon Apr 15, 2013 11:30 am

I normally come up with a very rough plot/setting first, which gives me rough ideas for characters, which give me more specific ideas for plot setting and so on. Basically the point I'm trying to make is, for me, they both come hand in hand and influence each other greatly. I mean, I even make last minute changes to the plot and characters of my work even while I'm coding it!
Haru-Kesu Games
Stillwater Creek
Everybody Loves Amy
Dunbarton Road

User avatar
Endorphin
Veteran
Posts: 366
Joined: Mon Nov 22, 2010 10:52 am
Projects: 1plus3
Location: Germany
Contact:

Re: In what order do you build up your ideas?

#22 Post by Endorphin » Mon Apr 22, 2013 5:39 am

Hmmm... for me, things start pretty airy.
I normally have a scene in my head, which is usually inspired by music, or some flickering images which probably belong to a scene too.
But some stories find their inspiration in weird places--I think I found a number symbolism site and thus 1plus3 was created. :'D
^ In this cases, I normally mix it with old ideas and I accept that it'll become something completely different than I expected.
Since the scene comes with characters I "only" need to flesh them out and create the surrounding circumstances. In case that the scene isn't a key scene but rather gives of the feeing I want to archive I at least know what to keep in mind and still have the basic character traits right there.

And a lot of things just happen, I guess.
If you'd have told me 1plus3 would have become this one year ago, I wouldn't be able to see the connection.

- En.
ImageImage
Image

User avatar
Semienigma
Regular
Posts: 102
Joined: Sun Apr 14, 2013 11:25 pm
Projects: Cerebral Hinderance: Inner Iniquity
Location: South Carolina USA
Contact:

Re: In what order do you build up your ideas?

#23 Post by Semienigma » Thu May 16, 2013 9:55 am

Well, as I am working on my first game, I actually came up with the characters first, then the setting that they will be in. Then I thought up the story and finally the theme XD Kinda wacky there. Okay Theme is kind of thrown around loosely. I like making worlds so I actually have several games that would be out of the same setting planned.
Working On:
Improving my art and my first Kinetic Novel Cerebral Hindrance: Inner Iniquity(more info coming soon)
Visit my Tumblr! to see my art

User avatar
dramspringfeald
Miko-Class Veteran
Posts: 825
Joined: Tue May 03, 2011 2:45 pm
Projects: The Echo, CBlue, Safety_Dance
Location: ABQ-USA
Contact:

Re: In what order do you build up your ideas?

#24 Post by dramspringfeald » Thu May 16, 2013 5:14 pm

I have near crippling ADHD so My ideas are kind of like a Roulette Wheel that when it hits a number it jumps to another wheel then another. Each wheel is an idea for a different game, Different character and Different Project all together. My room has 6 notepads each filled with 8 or 9 games as does my bathroom and my living room. They also have 1 or 2 clipboards and a lighter or two (for my pipe) (While I was writing this I was looking up Natural treatments. To no avail, I'll probably go back to Roleplaying and drawing while writing replies on here, and deciding whether or not to just get it over with and add Story to a random comic training comic I've been working on called Search for a Plot, It should be in my profile. that, WHILE I'm working on I'll jump to working on the code because I have STILL yet figured out Word Press. (any pointers would be WONDERFUL BTW) and probably update my facebook with VERY anti Religious posts alienating myself from more of my friends. Also I'm going to watch some movies on my laptop while watching the news and what ever the Thursday lineup is atm. Of course I could also go out to the garden with my tape recorder and spout off ideas for said comic I'm not wanting a plot for but whatever... I'm not kidding that's what my day is going to look like.)

OH! I also tend to write non-sequential and random orders usually requiring an Edit of my posts, storage, Writing or gaming. It also does not help that I remember about 85% of everything I do and in what order... usually.
Image
Don't be a Poser! Learn to Draw
Learn to Draw with Stan Lee
Learn to Draw with Mark Crilley
If you want you can brows my art. My art can be found at...FA // IB // DA Neglected for a few years so I'm just now updating it

Learn to break a bone to break a bone,
Learn to build a house to build a house,
Learn to make a Game to make a Game.

User avatar
unknown5
Veteran
Posts: 311
Joined: Tue Apr 20, 2010 1:41 pm
Completed: (see sig)
Projects: slit-mouth girl, purifier, etc.
Contact:

Re: In what order do you build up your ideas?

#25 Post by unknown5 » Thu May 16, 2013 5:51 pm

Greeny wrote:When I start up a project, I generally don't need to "start" with anything;

You see, every once in a while, a Lightbulb will appear above my head. I'll play with it for a while, and then just toss it into the Box.
When I decide to start up a project, I'll first examine the size of my Canvas: What skills do I have? What's my budget? Where can I get help?
Then, I just go rummaging around in the Box, or doing that will be what triggers wanting to start something, and I'll take out complete , ready-to-serve ideas for Characters, Setting, Theme and Plot.

And then I hammer down hard at those ideas until what's left is just the Core, or perhaps nothing more than a part of the Shell, all so that they'll both fit onto my Canvas and fit into each other.

Then I'll have a set of very limited elements, Chatacters, Setting, Theme and Plot, reduced to something rather vague, but fitting together nicely. And from there, I work on growing them out as a whole.
mee too.
Image
information wants to be free, yo.

User avatar
Boomsickle
Regular
Posts: 162
Joined: Tue Oct 09, 2012 8:54 pm
Completed: Victorian Olives
Contact:

Re: In what order do you build up your ideas?

#26 Post by Boomsickle » Thu May 16, 2013 9:51 pm

1.Theme- This is what i revolve the plot and the characters around.
2.Characters - I tend to create the character around the theme. To give me a better representation of what i want to happen in the story.
3.Flow Chart - A general plot of what i want to happen.
4.Start Writing.

I tend to create a few ideas and than i begin to doubt myself for days before i can set what i want to do. It's rather depressing.

User avatar
ShojiAmasawa
Veteran
Posts: 211
Joined: Fri May 11, 2012 5:26 pm
Completed: EVOLVEd: Echoes Of The Codex War, [ASH] the Seeds of Destruction
Projects: Cult of the Lily (18+)
Organization: PaperDoor Studios
Tumblr: paperdoorstudios
Deviantart: ShojiAmasawa
Soundcloud: Greyberry
Location: Cloudbase
Contact:

Re: In what order do you build up your ideas?

#27 Post by ShojiAmasawa » Mon Jun 03, 2013 12:38 am

Sometimes, I come up with an image (or see one online), then I get to thinking "I wonder what the story behind this picture is?" Then I have another addition to the Idea Box.

My current project started out about two years ago while listening to The Decemberists' song Why We Fight. At that point, it was just an idea for a setting I wanted to use. Skip to one night in late 2012. I felt like drawing a girl wearing thigh-high stockings. The next thing I knew, I just had to come up with a reason for why she was sitting on that sofa in a dominant position. And not only that, but what is her name, backstory, and personality? Why did I decide to draw her with a sword?!

That's how it works for me.

User avatar
Obscura
Eileen-Class Veteran
Posts: 1430
Joined: Fri Mar 09, 2012 6:58 pm
Projects: Coming Out On Top
Location: United States
Contact:

Re: In what order do you build up your ideas?

#28 Post by Obscura » Mon Jun 03, 2013 5:19 am

I write short stories by the seat of my pants. I can also do this with longer things like books and screenplays, but it requires a lot of lost sleep, backtracking, and isn't healthy.

But in general, I like to:

Start with concept that keeps bugging me to do something with it.
Think of a scene I'd like to see, if any. Usually there are one or two that I'll build the story around.
Characters. There should be something likable about them. If they're unlikable, they should still be the kind of people whose Facebook updates I'd check.
Outline of shame.
Draft of shame.
Longer outline. Read it out loud to someone. Carefully calibrate how excited they are when I go over the story. Do they seem like they're doing me a favor, or that I'm doing them a favor? If it's the former, go back to an earlier step.
Embarrassing draft.
Less embarrassing draft.
Mildly embarrassing draft...
[fast forward to]
Something that only makes me lightly cringe.
Keep editing until I run out of time, whatever it is, and submit.

I always try to give myself a deadline.
No deadline? It will be a WIP. FOREVER.
Coming Out On Top - An Adult Gay Dating Sim
website

Post Reply

Who is online

Users browsing this forum: No registered users