Should Adversity strike again?

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papillon
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Re: Should Adversity strike again?

#16 Post by papillon »

dramspringfield, if you want something that involves judges and scoring criteria, you need to start your own competition, as that is antithetical to the purpose of mine. :)

If the competitive/prize aspect is dropped, but the rest remains - anonymous entries, a theme dropped on you by surprise, limited pre-supplied resources - how many people would still be interested in taking part?

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Re: Should Adversity strike again?

#17 Post by dramspringfeald »

I'd give it a shot.
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Re: Should Adversity strike again?

#18 Post by Sapphi »

Well... I feel like the competition/prize aspect was the main thing that motivated me to churn something out and present it for public reading despite my perfectionist tendencies. I mean, I still enjoy the challenge of creating something for a prompt, but I'm not entirely sure that I would be as motivated to participate, especially if something else was going on at the time.

But it IS fun to participate in group challenges, and I have been challenging myself to write more this summer, soo...
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Re: Should Adversity strike again?

#19 Post by OokamiKasumi »

papillon wrote:dramspringfield, if you want something that involves judges and scoring criteria, you need to start your own competition, as that is antithetical to the purpose of mine. :)

If the competitive/prize aspect is dropped, but the rest remains - anonymous entries, a theme dropped on you by surprise, limited pre-supplied resources - how many people would still be interested in taking part?
I'm interested, simply because I learned so much about coding just Building the last game. That alone was worth it for me. However, I really enjoyed the way we helped each other during the creation process.

The critiquing at the end did get a bit hot and heavy in some spots, but I think that happened because some of us really enjoyed playing certain games, and simply refused to see them in a negative light.
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Re: Should Adversity strike again?

#20 Post by trooper6 »

I think it would be really fun to participate in something like this (prizes or no...though prizes are always fun)...it would be my first time, too! So that's exciting.

As for the judging, here's a random idea...which may be a poor one...so feel free to ignore it if it is.

What if each person who is participating, gets one vote for each game they write a mini-review for? Then they can cast those votes to whichever games they've reviewed (not their own) however they want.

So, for example:
There are 20 games.
Adam wrote a mini-review for 5 games. He gets fives votes. He gives three to Game1 and two to Game 17.
Bella wrote a mini-review for all 20 games. She gets twenty votes to distribute how she sees fit among the 20 games.
CJ wrote mini-revews for 10 games and distributes them 7 for Game 4, and 2 for Game 1 and 1 for game 9.
etc.

This way people are rewarded for having played through more games and giving good feedback on them--and people who only played 2 games don't have as much voting influence who played all of them--though even 1 or 2 votes do add up.

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Re: Should Adversity strike again?

#21 Post by lemonscent »

^ I like that idea.

Anyway, I'd also be interested regardless of the prize. I mean, a prize would be a nice initiative/addendum, but it's not required for me.
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Re: Should Adversity strike again?

#22 Post by OokamiKasumi »

trooper6 wrote:...What if each person who is participating, gets one vote for each game they write a mini-review for? Then they can cast those votes to whichever games they've reviewed (not their own) however they want.
I think this is a Great idea!
-- Something else, how about a list of sample questions to assist both the people offering critiques, and the game creators receiving them?

Example:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Was it BORING?
~~~~~~~~~~~~~~~
• Did any part of the story/game Drag?
• Were their parts that you skipped to get to ‘the good part’?

Did you Get it?
~~~~~~~~~~~~~~~
• Did you understand all the game commands?
• Did the creator remember to include translations for all the non-English phrases used, just in case someone wasn't familiar with that language?

Did the scenes FLOW?
~~~~~~~~~~~~~~~
• Did one scene lead logically into the next?
• Was there enough story give the game aspects a Reason to be there?
• Did the scenes flow smoothly from one to the next, or did they jump as though something was skipped?
• Were the game aspects smoothly integrated to fit into the story -- or did they seem plopped in, like they'd been pulled from an utterly different game?

Was anything Confusing?
~~~~~~~~~~~~~~~
• Did you have to reread any part of the story to understand who was doing what?
• Did the Game aspects make sense in the Context of the story?
• Was the grammar and sentence structure good enough to Not distract you from the game/story?

Did the Characters WORK?
~~~~~~~~~~~~~~~
• Do the characters ACT realistic (for who, or what, they were supposed to be)?
• Did the Dialogue sound realistic?
• Do their reactions seem logical and realistic?
• Could you feel the Emotions between the characters?

Did the Game Work?
~~~~~~~~~~~~~~~
• What did you like best and WHY?
• What got on your nerves and WHY?
• Did the creator do something you felt was particularly Clever?
• Did you have Fun?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Re: Should Adversity strike again?

#23 Post by papillon »

Earning votes by review might work, although it would require putting in the "don't vote for yourself" rule.

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Re: Should Adversity strike again?

#24 Post by OokamiKasumi »

papillon wrote:Earning votes by review might work, although it would require putting in the "don't vote for yourself" rule.
That sounds perfectly fair to me.
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