Night Version Sprites?

A place to discuss things that aren't specific to any one creator or game.
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Post Reply
Message
Author
User avatar
curry nochi rice
Miko-Class Veteran
Posts: 741
Joined: Sat Mar 27, 2010 3:12 am
Projects: Delicatessen, Whom to Notice, Start of Something, Love Sorcery
Organization: Circle Cosine
IRC Nick: Curry
Skype: after.curry.rice
itch: project-rothera
Contact:

Night Version Sprites?

#1 Post by curry nochi rice » Tue Jul 02, 2013 11:34 am

Hi Guys, I did a few digging on my own about this topic, but It wasn't effective enough to dispel my thoughts.
Heck I tried playing some of our games to find out that I still can't determine if it's using two versions of the same sprite. :(

here are some questions.:

1. Are there night version sprites?
2. Do most games in the OELVN community use them?
3. Are they generally just filtered versions of the day version sprites ~ ?
Personal (R-13) | Now at IndieDB | Circle Cosine's itch.io
I wanna be done.

User avatar
lemonscent
Regular
Posts: 185
Joined: Mon Jun 17, 2013 5:24 pm
Projects: Remembrance:)
Contact:

Re: Night Version Sprites?

#2 Post by lemonscent » Tue Jul 02, 2013 12:17 pm

I've never seen night version sprites. o__o;; So I can't say I know what you're talking about. I'd say most games don't use them, but then again, I mostly play otome games. Maybe horror VNs would.
★Remembrance - a WIP
소중했던 내 사람아 이젠 안녕❣ (안녕 안녕 이젠 안녕)

User avatar
curry nochi rice
Miko-Class Veteran
Posts: 741
Joined: Sat Mar 27, 2010 3:12 am
Projects: Delicatessen, Whom to Notice, Start of Something, Love Sorcery
Organization: Circle Cosine
IRC Nick: Curry
Skype: after.curry.rice
itch: project-rothera
Contact:

Re: Night Version Sprites?

#3 Post by curry nochi rice » Tue Jul 02, 2013 12:30 pm

I mean do people use the same set of sprites on different times of the day (atmospheric lighting conditions).

e.g
like during evening, do I still use the same sprite or should i edit it to make it blend with the lighting conditions ~
Personal (R-13) | Now at IndieDB | Circle Cosine's itch.io
I wanna be done.

User avatar
Camille
Eileen-Class Veteran
Posts: 1226
Joined: Sat Apr 23, 2011 2:43 pm
Completed: Please see http://trash.moe
Projects: Spirit Parade
Organization: Cyanide Tea
Tumblr: narihira
Deviantart: crownwaltz
Skype: thievinghearts
Contact:

Re: Night Version Sprites?

#4 Post by Camille » Tue Jul 02, 2013 12:38 pm

In the end it's kind of a personal preference thing. We do different tints for certain times of day in our game (you can see the comparison here) by tinting the sprites in Photoshop (Auro also adds lighting effects) and then creating different sets to use depending on the time of day. You can tint your images in Ren'Py, too, of course.

We had a much cruder method in our other game Ristorante Amore, which was just layering a transparent color layer on top, which didn't really work that well. |D

I think most games don't bother with this, but personally I think it's a nice touch to have, though complicated and a bit time-consuming to deal with.
1/2 of Cyanide Tea | Break Chance Memento (BL) | Spirit Parade (Otome) | Portfolio/List of Works/Contact
I'm not around LSF very much these days; please contact me via Skype/Twitter. Ask me things!

User avatar
SundownKid
Lemma-Class Veteran
Posts: 2299
Joined: Mon Feb 06, 2012 9:50 pm
Completed: Icebound, Selenon Rising Ep. 1-2
Projects: Selenon Rising Ep. 3-4
Organization: Fastermind Games
Deviantart: sundownkid
Location: NYC
Contact:

Re: Night Version Sprites?

#5 Post by SundownKid » Tue Jul 02, 2013 1:08 pm

I give my sprites a tint at nighttime (in outside/dark locations) and it works wonders as far as making it more atmospheric. Coloring each sprite individually would be a bit more tedious.

User avatar
ShippoK
Veteran
Posts: 348
Joined: Wed Mar 28, 2012 8:59 pm
Projects: Eyes of Gold (In-Progress)
Organization: (Red Moon)
Location: Glorious Nippon (A.K.A the USA)
Contact:

Re: Night Version Sprites?

#6 Post by ShippoK » Wed Jul 03, 2013 4:32 am

It's very easy to do that you don't have to be a master of Photoshop to get it.
I use Paint.net but this is how I go around it.

1.First, get the image.
2.Make a new Layer above Image
3.Grab a color Black/White/Blue/Pick- Whatever.
4.Go to Properties and find 'Overlay' or 'Darken' (Which ever looks better).
5.Mess around with the Transparency and twink it up a bit. (Add some other colors or effects if it looks weird/wonky).
6.Congratulations! You have a newly colored Image.
Image
(Lame 1-minute Sample Image)

Thats how I go around it, It works great for when you want to change the look for backgrounds.
Much Appreciated for those who took the Survey!

Image Image
Eyes of Gold [BL (Suspense) (+18)] IN-PROGRESS
Alternate Online [(Friendship) (+10)] ON-HOLD
DeviantART• •[Honest critique] - 'Honesty is its own reward.'

User avatar
dramspringfeald
Miko-Class Veteran
Posts: 825
Joined: Tue May 03, 2011 2:45 pm
Projects: The Echo, CBlue, Safety_Dance
Location: ABQ-USA
Contact:

Re: Night Version Sprites?

#7 Post by dramspringfeald » Thu Jul 04, 2013 12:13 am

I thought they already had something like this in renpy. It's in the Tutorial game If I remember
Don't be a Poser! Learn to Draw
Learn to Draw with Stan Lee
Learn to Draw with Mark Crilley
If you want you can brows my art. My art can be found at...FA // IB // DA Neglected for a few years so I'm just now updating it

Learn to break a bone to break a bone,
Learn to build a house to build a house,
Learn to make a Game to make a Game.

User avatar
curry nochi rice
Miko-Class Veteran
Posts: 741
Joined: Sat Mar 27, 2010 3:12 am
Projects: Delicatessen, Whom to Notice, Start of Something, Love Sorcery
Organization: Circle Cosine
IRC Nick: Curry
Skype: after.curry.rice
itch: project-rothera
Contact:

Re: Night Version Sprites?

#8 Post by curry nochi rice » Thu Jul 04, 2013 8:24 am

dramspringfeald wrote:I thought they already had something like this in renpy. It's in the Tutorial game If I remember
I haven't completely played the whole Tutorial Game, but i think it's included in the part where ATL/color thingy is demonstrated.
Personal (R-13) | Now at IndieDB | Circle Cosine's itch.io
I wanna be done.

Ryue
Miko-Class Veteran
Posts: 743
Joined: Fri Nov 02, 2012 8:41 am
Projects: Red eyes in the darkness
Contact:

Re: Night Version Sprites?

#9 Post by Ryue » Fri Jul 05, 2013 10:58 am

I'm using "night sprites" for walls,... in my game.
The best looking variant there (without having the artist doing 2 -3 x the same sprite with different lighting) I found was using im.MatrixColor and reducing the brightness of the sprite (or in my case a wall....although will probably use the same thing also for sprites where needed / appropriate).

User avatar
Donmai
Eileen-Class Veteran
Posts: 1823
Joined: Sun Jun 10, 2012 1:45 am
Completed: Toire No Hanako, Li'l Red [NaNoRenO 2013], The One in LOVE [NaNoRenO 2014], Running Blade [NaNoRenO 2016], The Other Question
Projects: Slumberland
Location: Brazil
Contact:

Re: Night Version Sprites?

#10 Post by Donmai » Fri Jul 05, 2013 12:42 pm

image logo tintblue = im.MatrixColor("logo.png", im.matrix.saturation(.5) * im.matrix.tint(.75, .75, 1.0))
Attachments
blueTintedLogo.JPG
blueTintedLogo.JPG (22.34 KiB) Viewed 1068 times
Image
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)

User avatar
Vegeluxia
Regular
Posts: 73
Joined: Mon Oct 10, 2011 12:44 pm
Projects: The Exorcynic (WIP), CPU-CITY (WIP)
Tumblr: lemonylulu
Deviantart: Vegeluxia
Location: USA
Contact:

Re: Night Version Sprites?

#11 Post by Vegeluxia » Sat Jul 06, 2013 9:58 pm

I can't say for sure if I've ever seen "night sprites" before, but I whipped up quick examples and found it's not too hard to achieve that kind of look.

Both are exactly the same photo, but the night version was done by tweaking with the brightness and contrast of the image. Once it was dark and dull enough, I copied the image on a layer above the first and used a colorize tool to make it a dark blue with very low saturation. After that, I edited the transparency of the blue layer until I liked it. The same was done with the character sprites.
Attachments
BG5_N.jpg
Mel_NOPE2.png

Post Reply

Who is online

Users browsing this forum: No registered users