Another reason to string the multiple playthroughs together as one single playthrough, really. Not only might the player not know that they're supposed to start again, they also might re-load a saved game and explore the entire decision tree looking for where they went wrong, possibly eventually getting pretty frustrated that the game appears to be unwinnable. Which would also probably be a source of much frustration for the programmer, trying to make sure that someone who reloaded a play-1 game but had 'finished' three times before didn't get play-4 content, and didn't reset their finished count to '1' if they played through to the end...Recca Phoenix wrote:Except I don't know if the player would necessarily see that they're supposed to play through again.
...and how would you 'reset' it, in case the player - or someone else on the same computer - wanted to start from scratch?