#12
Post
by Elmiwisa » Fri Sep 06, 2013 11:45 am
Hi, thanks everyone for your comment.
@Trick: I think there are some differences here. First off, it give away the fact that there are such cruel twist right from the start, which is a pretty strong spoiler. Secondly, people would have different opinion on whether they want to see the twist or not when they have not read the story and when the story is heading to a very happy ending. I have a friend who claim to have no problems with reading downer ending...and then got upset over the Red Wedding episode anyway (I did not watch this series, but I heard it is a very gory twist considering it is all over the news). And there might be some headache with technical issue as well: at which branching point do you make check at the preference screen, and what if the player change their mind?
@feathersnake & ShippoK: ah sorry Tv Tropes was down when I made the thread, so I could not give any examples I did not know beforehand. Umineko can do it explicitly without breaking immersion due to the nature of the story. In The Series of Unfortunate Event and The Dark Tower, the books just flat out tell you directly, breaking the 4th wall, that the story will end badly and you should stop. So Long and Thanks for All the Fish (which don't warn about the cruel twist but rather the boring part to skip) is also breaking the 4th wall, but it is already a wacky nonsense comedy. As for attempt that does not break the 4th wall, well I can't count on hand how many times I read something that have something to the effect of "I have a bad feelings about this" or "dark and stormy night". Sure they does not break the 4th wall, but is definitely not subtle in anyway. Not sure how much do they break immersion though.
@azure: it is not a spoiler really. It is the warning that is literally just 1 or 2 lines away from the twist. Though I think it definitely would have a different reaction. That is why I ask in this thread, since there are writer who do it (including famous one, like King, in his magnum opus no less) and I am not sure why they do that or whether it is a good idea.
@SunDown: it is possible for the twist to be properly foreshadowed, yet both the cruel twist ending and the happy ending both make sense. For a hypothetical example, the story might be about a princess searching for a prince. There are plenty of foreshadowing along the way the hinted at a foreign force preparing for a massive invasion; one of them might involve a wandering bard from foreign land who was severely injured and was sent to a doctor. If the player did not pick choice that would investigate these further, it might stay nagging at the back of the player's mind, begging the question of what could it be about; or it might get forgotten by those less attentive. So at the end of the game, the princess have found her perfect prince, finally convinced her parents to accept the prince, and wedding ceremony is being prepared. Then a warning screen come up and the player get to choose between the happy ending and the sad ending. In the happy ending, a time skip to the wedding, with all the happy scene, then another time skip to a year later when the princess have a baby, the king and queen retire and the couple get the throne, then roll credit. In the sad ending, we skip to a scene with the bard being assassinated with the assassin recover a scroll from the bard detailing the invasion scheme, then we skip to 2 years later when the castle is run over and everyone is killed. In this example, both happy ending and sad ending make sense, since happy or sad are defined only by what was shown. Another example (though without the warning screen, but the branching point is at the very end of the game nonetheless) would be from an actual video game, The Witch's House, though this one isn't called sad or happy. In the happy version, the protagonist escape and made it back home and the antagonist died. In the sad version, pretty much the same thing happen just with extra exposition, which reveal that the protagonist is the villain, and the antagonist who is innocent suffered a cruel death.