What's you opinion on screen resolution?

A place to discuss things that aren't specific to any one creator or game.
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Message
Author
User avatar
ShippoK
Veteran
Posts: 348
Joined: Wed Mar 28, 2012 8:59 pm
Projects: Eyes of Gold (In-Progress)
Organization: (Red Moon)
Location: Glorious Nippon (A.K.A the USA)
Contact:

Re: What's you opinion on screen resolution?

#16 Post by ShippoK » Sat Sep 21, 2013 3:36 pm

Greeny wrote:I just can't believe how many people still hold to 800x600.... what's the reasoning here?
What sense does it even make?
1. Some of the things I have installed feel 'too small' if I have my monitor on a higher resolution.
2. My computer really isn't that fast 'Graphically' so I get use to playing new high-tech PC games in 800x600 at 20-30fps.
3. I hate having to change my text be at inconsistent sizes to see anything.
4. Big stretchy resolutions hurt my eyes.

That's pretty much it.
I'll accept 1024 x 768 if I have to.

It's going to be dark times when 800x600 goes extinct...
Much Appreciated for those who took the Survey!

Image Image
Eyes of Gold [BL (Suspense) (+18)] IN-PROGRESS
Alternate Online [(Friendship) (+10)] ON-HOLD
DeviantART• •[Honest critique] - 'Honesty is its own reward.'

quilty
Newbie
Posts: 14
Joined: Sat Sep 07, 2013 4:32 pm
Projects: [currently unnamed]
Location: Quilty, Clare
Contact:

Re: What's you opinion on screen resolution?

#17 Post by quilty » Sat Sep 21, 2013 4:18 pm

ShippoK wrote:
Greeny wrote:I just can't believe how many people still hold to 800x600.... what's the reasoning here?
What sense does it even make?
1. Some of the things I have installed feel 'too small' if I have my monitor on a higher resolution.
2. My computer really isn't that fast 'Graphically' so I get use to playing new high-tech PC games in 800x600 at 20-30fps.
3. I hate having to change my text be at inconsistent sizes to see anything.
4. Big stretchy resolutions hurt my eyes.

That's pretty much it.
I'll accept 1024 x 768 if I have to.

It's going to be dark times when 800x600 goes extinct...
I agree with you, personally I don't usually play fullscreen as I means I can use other programs while playing a vn. When I play fullscreen I sometimes feel 'trapped' if I can't easiy exit it, which luckily isn't the case with vns.
(my computer is really glitchy, especially when I try to play 3D games)

As long as the screen sizes can be adjusted, I think everyone will be satisfied.

User avatar
LateWhiteRabbit
Eileen-Class Veteran
Posts: 1850
Joined: Sat Jan 19, 2008 2:47 pm
Projects: The Space Between
Contact:

Re: What's you opinion on screen resolution?

#18 Post by LateWhiteRabbit » Sat Sep 21, 2013 10:19 pm

ShippoK wrote:
Greeny wrote:I just can't believe how many people still hold to 800x600.... what's the reasoning here?
What sense does it even make?
1. Some of the things I have installed feel 'too small' if I have my monitor on a higher resolution.
2. My computer really isn't that fast 'Graphically' so I get use to playing new high-tech PC games in 800x600 at 20-30fps.
3. I hate having to change my text be at inconsistent sizes to see anything.
4. Big stretchy resolutions hurt my eyes.

That's pretty much it.
I'll accept 1024 x 768 if I have to.

It's going to be dark times when 800x600 goes extinct...
You realize that Items 1, 3, and 4 on your list would NOT be an issue if people consistently made things bigger than 800x600 right? Things feeling too small on a higher resolution monitor are a result of the application being a much smaller resolution. An HD application on a high resolution monitor is large and readable - the exact reason all us HD resolution users are yammering for 800x600 to be abolished - it is destroying our eyes! And if VNs and other applications were made with wide format HD resolutions in mind, you wouldn't have stretching issues making things looking bad - which is what you get when you try and fullscreen a low resolution game on a high resolution monitor.

And if your computer can handle new AAA PC games at 20-30fps at 800x600, a 1920x1080 2D game of still images should not be a problem. As Tempus pointed out in another thread, just ONE 3-minute MP3 song takes up the same amount of RAM as 30 1920x1080 background images as JPGs. Now how much VRAM you have might be an issue, but a 2D game of pictures really shouldn't bring your PC to its knees if you are playing new AAA 3D games at 800x600.

Dark times? No. It will be a glorious day. We must drag all the poor small resolution sufferers into the bright light of day, be they kicking or screaming, so they can see the magnificence of the sun. :wink:

User avatar
ShippoK
Veteran
Posts: 348
Joined: Wed Mar 28, 2012 8:59 pm
Projects: Eyes of Gold (In-Progress)
Organization: (Red Moon)
Location: Glorious Nippon (A.K.A the USA)
Contact:

Re: What's you opinion on screen resolution?

#19 Post by ShippoK » Sat Sep 21, 2013 10:48 pm

Dark times? No. It will be a glorious day. We must drag all the poor small resolution sufferers into the bright light of day, be they kicking or screaming, so they can see the magnificence of the sun. :wink:
But, I'm allergic to the sun...! (Seriously)

I-I just like to use 800x600, is that so wrong? :(
Much Appreciated for those who took the Survey!

Image Image
Eyes of Gold [BL (Suspense) (+18)] IN-PROGRESS
Alternate Online [(Friendship) (+10)] ON-HOLD
DeviantART• •[Honest critique] - 'Honesty is its own reward.'

User avatar
LateWhiteRabbit
Eileen-Class Veteran
Posts: 1850
Joined: Sat Jan 19, 2008 2:47 pm
Projects: The Space Between
Contact:

Re: What's you opinion on screen resolution?

#20 Post by LateWhiteRabbit » Sat Sep 21, 2013 10:56 pm

ShippoK wrote: I-I just like to use 800x600, is that so wrong? :(
It wouldn't be so wrong, except that until VN makers start supporting multiple resolutions, it forces ME to use 800x600. And I don't like my eyes to bleed from tiny text. Or be unable to see the art.
ShippoK wrote:But, I'm allergic to the sun...! (Seriously)
Sunglasses and sunscreen will be provided on the sunny day of 800x600's funeral. You may use an umbrella if you wish, but join us in the wonderful land of High Definition. The weather's great. 8)

doomonyou
Newbie
Posts: 17
Joined: Mon Nov 01, 2010 11:20 pm
Completed: CameliaGirls for Android
Contact:

Re: What's you opinion on screen resolution?

#21 Post by doomonyou » Sat Sep 21, 2013 11:03 pm

ShippoK wrote:
Dark times? No. It will be a glorious day. We must drag all the poor small resolution sufferers into the bright light of day, be they kicking or screaming, so they can see the magnificence of the sun. :wink:
But, I'm allergic to the sun...! (Seriously)

I-I just like to use 800x600, is that so wrong? :(
No, not at all. I honestly prefer 1024x768 or 1366x768 but I've had to use devices where I was glad the game I loaded supported 800x600.

User avatar
Tempus
Miko-Class Veteran
Posts: 519
Joined: Sat Feb 16, 2013 3:37 am
Completed: Ladykiller in a Bind
Projects: StoryDevs
Tumblr: jakebowkett
Deviantart: jakebowkett
Github: jakebowkett
Location: Australia
Contact:

Re: What's you opinion on screen resolution?

#22 Post by Tempus » Sun Sep 22, 2013 10:54 am

quilty wrote:@Tempus Thanks for the link, I've favourited the document of files as it seems useful. (and I'll consider saving as GIFs)
Personally I'd not recommend using GIF with Ren'Py at all. The only thing GIF can do that JPEG and PNG can't is animation, and GIF animation isn't supported in Ren'Py. From what I remember, PNG was developed to replace GIF and generally creates a smaller file size for equivalent fidelity. In cases where it doesn't, JPEG will. In a nut shell, if you don't need transparency JPEG will be the best choice 95% of the time. If you do need transparency, PNG is the way to go.

Also, I'd just like to point out that the images I posted on the second page of the thread I linked to earlier in this thread contain some incorrect info. The PNGs are listed as "uncompressed", which isn't true; PNG uses lossless compression.
StoryDevs — easy-to-search profiles for VN devs (under construction!)

quilty
Newbie
Posts: 14
Joined: Sat Sep 07, 2013 4:32 pm
Projects: [currently unnamed]
Location: Quilty, Clare
Contact:

Re: What's you opinion on screen resolution?

#23 Post by quilty » Sun Sep 22, 2013 2:44 pm

Tempus wrote: Personally I'd not recommend using GIF with Ren'Py at all. The only thing GIF can do that JPEG and PNG can't is animation, and GIF animation isn't supported in Ren'Py. From what I remember, PNG was developed to replace GIF and generally creates a smaller file size for equivalent fidelity. In cases where it doesn't, JPEG will. In a nut shell, if you don't need transparency JPEG will be the best choice 95% of the time. If you do need transparency, PNG is the way to go.

Also, I'd just like to point out that the images I posted on the second page of the thread I linked to earlier in this thread contain some incorrect info. The PNGs are listed as "uncompressed", which isn't true; PNG uses lossless compression.
Thanks, I'm probably going to use both JPEGs and PNGs to save space. It's a pity ren'py doesn't support GIF animation as it would be helpful to some people, but I'm sure there are other ways round it.

User avatar
KomiTsuku
Eileen-Class Veteran
Posts: 1023
Joined: Mon Sep 22, 2008 11:32 pm
Completed: Dreams of the Skies, Anton's Vacation, Luka, The Halberd and The Tiger, Rising Angels, Pyrite Heart, Rising Angels: Reborn, The Halberd and The Fox, VN Tycoon, RA: Hope
Projects: Rising Angels
Organization: IDHAS Studios
IRC Nick: Komi
itch: idhas
Location: Somewhere
Contact:

Re: What's you opinion on screen resolution?

#24 Post by KomiTsuku » Sun Sep 22, 2013 3:44 pm

The last time I had a monitor whose default resolution was 800x600, Y2K was a serious problem looming on the horizon. Like I've said in every other resolution thread, I am doing everything I possibly can to get us away from that awful resolution. Since I was unsuccessful in stopping the rise of widescreen, I've embraced it and now recommend either 1280x720, 1366x768, or 1920x1080 for visual novel resolutions.

User avatar
DesertFox
Regular
Posts: 196
Joined: Sun Jul 28, 2013 1:29 pm
Completed: Over The Hills And Far Away
Projects: My Little Dictator
Organization: WarGirl Games
Contact:

---

#25 Post by DesertFox » Tue Sep 24, 2013 3:29 pm

---
Last edited by DesertFox on Sun Nov 04, 2018 4:44 pm, edited 1 time in total.

quilty
Newbie
Posts: 14
Joined: Sat Sep 07, 2013 4:32 pm
Projects: [currently unnamed]
Location: Quilty, Clare
Contact:

Re: What's you opinion on screen resolution?

#26 Post by quilty » Tue Sep 24, 2013 4:24 pm

I agree with DesertFox, does anyone know how to allow the user to change the ratio?
If not I will probably make a new thread, but thanks for everyone's replies anyway.
widescreen ratio is killing me /cry
Although instead of widescreen, my friend suggested that I can stick to the old ratio but just have black strips at the sides if the user uses widescreen.

User avatar
Jason
Regular
Posts: 148
Joined: Fri Oct 22, 2010 3:04 am
Completed: Sierra Ops Episode 1, Rising Angels: Reborn (Some CGs)
Projects: Sierra Ops
Organization: Innomen Team
Location: Republic of the Philippines
Contact:

Re: What's you opinion on screen resolution?

#27 Post by Jason » Tue Sep 24, 2013 4:33 pm

As a professional web developer (not art/designer) , I've experienced horror in working on websites that should look and function differently in multiple resolutions when I wasn't familiar with grid solutions -
Here are a few I could think of
http://960.gs/
http://www.gantry-framework.org/

This is the modern solution present for websites at the moment and I believe there can be a way for this to be applied in game development. It may seem troublesome, but it's really gonna pay off since more resolutions available attract audience who are stuck with the 1024x768 or lower or going as far as high res.
Innomen Team Presents: Sierra Ops

We're a very small team of developers from all over the world, with most of the founding members in Philippines.

User avatar
SundownKid
Lemma-Class Veteran
Posts: 2299
Joined: Mon Feb 06, 2012 9:50 pm
Completed: Icebound, Selenon Rising Ep. 1-2
Projects: Selenon Rising Ep. 3-4
Organization: Fastermind Games
Deviantart: sundownkid
Location: NYC
Contact:

Re: What's you opinion on screen resolution?

#28 Post by SundownKid » Mon Oct 14, 2013 5:15 am

quilty wrote:I agree with DesertFox, does anyone know how to allow the user to change the ratio?
If not I will probably make a new thread, but thanks for everyone's replies anyway.
widescreen ratio is killing me /cry
Although instead of widescreen, my friend suggested that I can stick to the old ratio but just have black strips at the sides if the user uses widescreen.
You gotta believe!

Or maybe just use this. You can change the default ratio by going to options and changing this;

Code: Select all

config.screen_width = 1920
config.screen_height = 1080
Here's the screen language I use to scale the size of the window.

Code: Select all

textbutton "Fullscreen" action [Preference("display", "fullscreen"), Play("sound", "se/select.ogg")] style "menubutton2"
textbutton "1600 x 1200" action [Preference("display", 0.83333333333), Play("sound", "se/select.ogg")] style "menubutton2"
textbutton "1366 x 768" action [Preference("display", 0.71145833333), Play("sound", "se/select.ogg")] style "menubutton2"
textbutton "1280 x 720" action [Preference("display", 0.666666666667), Play("sound", "se/select.ogg")] style "menubutton2"
textbutton "Netbook" action [Preference("display", 0.53333333333), Play("sound", "se/select.ogg")] style "menubutton2"
My VN goes up to 1920x1080 but these allow the user to make it a smaller windowed size. Otherwise, it auto adjusts to the screen size (which is basically downsized unless it's 1080p). I figure downsizing it would work better than upsizing it from 1280x720 or some other low resolution.

Since most gamers use 1080p, and gamers are more likely to stumble upon my visual novel (which is technically grouped with games), then I think it's the way to go. But if you find it harder to read, you can always downsize it for use on a large monitor, close up.

User avatar
mugenjohncel
Hentai Poofter
Posts: 2117
Joined: Sat Feb 04, 2006 11:13 pm
Organization: Studio Mugenjohncel
Location: Philippines
Contact:

Re: What's you opinion on screen resolution?

#29 Post by mugenjohncel » Tue Oct 15, 2013 11:13 am

ShippoK wrote:I-I just like to use 800x600, is that so wrong?
Nothing wrong with it actually... in my case, It's more on the "I want to make it run smooth on as many machines as possible" side... some of my past and current personal projects involve some form of animation that might show some slowdown on older computers if I used resolutions larger than 800 x 600... also I live in Failipphines (Philippines) where not everyone can afford a decent computer... yes, there are still a lot of Pentiums III's and IV's still around here and netbooks are still very prevalent... Don't you think it would be nice to have your OELVN properly play smoothly on such poor machines? :)

So yes, I decided to support such low spec'd machines since my target audience is wide and varied so I prefer to have the lowest segment to enjoy the full no lag experience I intended and since it can play well on low resolution at it's full glory then I wouldn't have to worry about it not running on larger more powerful machines and Ren'py can automatically scale things up nicely for me so why worry too much?... :)

"POOF" (Disappears)

User avatar
Tsundere Lightning
Miko-Class Veteran
Posts: 910
Joined: Sun Jul 06, 2008 4:30 pm
Projects: And plenty of them!
Location: Creche Alpha, Treasure Island
Contact:

Re: What's you opinion on screen resolution?

#30 Post by Tsundere Lightning » Tue Oct 15, 2013 1:09 pm

Greeny wrote:I just can't believe how many people still hold to 800x600.... what's the reasoning here?
What sense does it even make?
Poor, college, students. They can't afford bigger screens.

I'm also talking about myself, here.
She's sun and rain: She's fire and ice. A little crazy, but it's nice.
Bliss Stage: Love is your weapon! A sci-fi visual novel about child soldiers coming of age. Kickstarter prerelease here. WIP thread here. Original tabletop game by Ben Lehman here. Tumblr here.

Post Reply

Who is online

Users browsing this forum: Bing [Bot]