Flowcharts and Planning
Posted: Sun Jul 15, 2007 2:58 pm
Okay, this is my first post here, and hopefully it isn’t too lengthy. I came across a few similar threads, but most looked pretty old, so rather than resurrect them, I thought I’d start a new topic.
Since being introduced to visual novels, I’ve been somewhat enamored with the idea of creating a storyline with many possible outcomes based on the reader’s choices throughout the story. However, in trying to figure out the workflow for such a project, I realized that easily one of the biggest challenges would be just planning out all of the story branches and variables, and keeping them organized. And yes, naturally, I’d want to keep any initial project simple, but ideally I’d really like to be able to move on to much more complex ones, so it would be essential to have a good way of keeping things organized, and easily revised.
So ultimately it seems like some kind of a flowchart would be the best way to go. I was impressed with the one that was included with Mirror Moon’s translation of Tsukihime, and I think it’s a pretty good representation of what I’m talking about, as far as keeping track of scenes, variables and branches. Unfortunately I have no idea what software they used to make it.
Digging out my ancient copy of Excel, I tried my best to evaluate its potential for plotting out a visual novel. So far I’ve been less than thrilled. Some of my biggest issues with it thus far are: All connection lines on one side of an object will link to the same point, making things a bit muddled (and moving them will disconnect them from the object, making repositioning the object a messy affair). Also, I would like to be able to work simultaneously with the chart and script drafts. Excel’s comments looked like one possible way to do this, but it would appear that they can only be linked to cells, not to flowchart shapes. Again, not the easiest thing to relocate.
So if I had to describe what I think I’m looking for (and I wish I had the programming skills to be able to create my own tools), it’d be something like what I've attached below.
It’d be great to have a flowchart in one window, and script text in the other. Clicking on various boxes in the chart would bring up the script and any additional notes for that scene. (It also wouldn’t hurt to have some way of exporting either the entire script, or a selected branch to a text file, so it wouldn’t have to all be done manually.) And of course, the ability to reorganize by dragging around sections of the flowchart without breaking all of the connections would be quite handy.
So after all that, since I know people here are heavily involved in making their own VNs and have likely come across the same problems I’m foreseeing, I was wondering if anyone had some suggestions. Are there any software packages out there that might do anything like this? Perhaps my extremely limited knowledge of Excel is causing me to miss some really simple solution? I’d be grateful for any advice. Thanks!
Since being introduced to visual novels, I’ve been somewhat enamored with the idea of creating a storyline with many possible outcomes based on the reader’s choices throughout the story. However, in trying to figure out the workflow for such a project, I realized that easily one of the biggest challenges would be just planning out all of the story branches and variables, and keeping them organized. And yes, naturally, I’d want to keep any initial project simple, but ideally I’d really like to be able to move on to much more complex ones, so it would be essential to have a good way of keeping things organized, and easily revised.
So ultimately it seems like some kind of a flowchart would be the best way to go. I was impressed with the one that was included with Mirror Moon’s translation of Tsukihime, and I think it’s a pretty good representation of what I’m talking about, as far as keeping track of scenes, variables and branches. Unfortunately I have no idea what software they used to make it.
Digging out my ancient copy of Excel, I tried my best to evaluate its potential for plotting out a visual novel. So far I’ve been less than thrilled. Some of my biggest issues with it thus far are: All connection lines on one side of an object will link to the same point, making things a bit muddled (and moving them will disconnect them from the object, making repositioning the object a messy affair). Also, I would like to be able to work simultaneously with the chart and script drafts. Excel’s comments looked like one possible way to do this, but it would appear that they can only be linked to cells, not to flowchart shapes. Again, not the easiest thing to relocate.
So if I had to describe what I think I’m looking for (and I wish I had the programming skills to be able to create my own tools), it’d be something like what I've attached below.
It’d be great to have a flowchart in one window, and script text in the other. Clicking on various boxes in the chart would bring up the script and any additional notes for that scene. (It also wouldn’t hurt to have some way of exporting either the entire script, or a selected branch to a text file, so it wouldn’t have to all be done manually.) And of course, the ability to reorganize by dragging around sections of the flowchart without breaking all of the connections would be quite handy.
So after all that, since I know people here are heavily involved in making their own VNs and have likely come across the same problems I’m foreseeing, I was wondering if anyone had some suggestions. Are there any software packages out there that might do anything like this? Perhaps my extremely limited knowledge of Excel is causing me to miss some really simple solution? I’d be grateful for any advice. Thanks!