Anyone Have Experience With Articy:Draft Game Planning SW?

A place to discuss things that aren't specific to any one creator or game.
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Post Reply
Message
Author
User avatar
noeinan
Eileen-Class Veteran
Posts: 1080
Joined: Sun Apr 04, 2010 10:10 pm
Projects: Ren'Py QuickStart, Crimson Rue
Organization: Statistically Unlikely Games
Deviantart: daikiraikimi
Github: daikiraikimi
Location: Washington State, USA
Contact:

Anyone Have Experience With Articy:Draft Game Planning SW?

#1 Post by noeinan » Tue Nov 12, 2013 12:51 pm

I found this on Steam and was wondering if anyone has experience using this software?

http://www.nevigo.com/en/articydraft/overview/

I've seen quite a few posts about organizing games, but mostly it seems people use physical notes or word documents. This program organizes story paths in flow charts, you can add character art, backstories, dialogue, event flags, multiple endings etc.

It's a little pricey for me, though I might try to save up-- but has anyone else tried it?
Image

Image
Image

User avatar
TrickWithAKnife
Eileen-Class Veteran
Posts: 1261
Joined: Fri Mar 16, 2012 11:38 am
Projects: Rika
Organization: Solo (for now)
IRC Nick: Trick
Location: Tokyo, Japan
Contact:

Re: Anyone Have Experience With Articy:Draft Game Planning S

#2 Post by TrickWithAKnife » Tue Nov 12, 2013 1:30 pm

I would say the average team here is around 3 people.
For 3 people to use Articy:Draft 2, it would cost about $7,000. I would be extremely surprised if anyone here would use a paid version of it.

Edit: about $1,350 for a 3 person indie team. I stand by my opinion though.
"We must teach them through the tools with which they are comfortable."
The #renpy IRC channel is a great place to chat with other devs. Due to the nature of IRC and timezone differences, people probably won't reply right away.

If you'd like to view or use any code from my VN PM me. All code is freely available without restriction, but also without warranty or (much) support.

User avatar
noeinan
Eileen-Class Veteran
Posts: 1080
Joined: Sun Apr 04, 2010 10:10 pm
Projects: Ren'Py QuickStart, Crimson Rue
Organization: Statistically Unlikely Games
Deviantart: daikiraikimi
Github: daikiraikimi
Location: Washington State, USA
Contact:

Re: Anyone Have Experience With Articy:Draft Game Planning S

#3 Post by noeinan » Tue Nov 12, 2013 3:35 pm

Well, it's much lower on Steam. I think they have indie deals...

http://store.steampowered.com/app/230780/

One copy is $99-- nothing to scoff at, but definitely lower than a couple thousand.

Just curious in case anyone *did* spend the money on it, or tried the free trial. (I signed up for the free trial, but it expired before I got to set aside the time to use it.)
Image

Image
Image

User avatar
Alera
Miko-Class Veteran
Posts: 649
Joined: Sun Mar 21, 2010 3:20 am
Completed: Tortichki // Zayay
Organization: SHINE
Tumblr: psyalera
Deviantart: psyalera
Contact:

Re: Anyone Have Experience With Articy:Draft Game Planning S

#4 Post by Alera » Tue Nov 12, 2013 4:44 pm

This looks quite amazing, I might try the trial version and see how it works.

Really seems quite pricy just for a planning tool though, makes me wonder if there's something more behind it?
Image
Games:
❤️ Zayay [Otome?][BxPlayer][NaNo 2013]
❤️ Tortichki [Drag&Drop mini game]

Other games I've worked on:
My Heart's Flame Emissary of Starlight Freedom From Silence Sickness
And many more unannounced/secret projects. (. .)

User avatar
TrickWithAKnife
Eileen-Class Veteran
Posts: 1261
Joined: Fri Mar 16, 2012 11:38 am
Projects: Rika
Organization: Solo (for now)
IRC Nick: Trick
Location: Tokyo, Japan
Contact:

Re: Anyone Have Experience With Articy:Draft Game Planning S

#5 Post by TrickWithAKnife » Thu Nov 14, 2013 11:59 am

I've been playing with the trial version, and personally it seems like extreme overkill for VN development.

I can see how it would be of use to fairly large teams who are working on very complex games, but it's not really suited to the average VN.

Most of us would be better suited to google docs and perhaps some kind of flowchart software.
"We must teach them through the tools with which they are comfortable."
The #renpy IRC channel is a great place to chat with other devs. Due to the nature of IRC and timezone differences, people probably won't reply right away.

If you'd like to view or use any code from my VN PM me. All code is freely available without restriction, but also without warranty or (much) support.

User avatar
Sakai
Regular
Posts: 80
Joined: Sat Aug 24, 2013 9:21 pm
Projects: Ragged Heart
Organization: Afterthought Studios
Contact:

Re: Anyone Have Experience With Articy:Draft Game Planning S

#6 Post by Sakai » Sat Nov 16, 2013 1:57 pm

I agree with the person above me, not much of use when it comes to KN/VN development, it is most likely used for big games e.g. FPS, RPG etc.
Indeed it has some stuff that could help organize the development but with all honesty just as the person above me said, google docs is good enough.

User avatar
SundownKid
Lemma-Class Veteran
Posts: 2299
Joined: Mon Feb 06, 2012 9:50 pm
Completed: Icebound, Selenon Rising Ep. 1-2
Projects: Selenon Rising Ep. 3-4
Organization: Fastermind Games
Deviantart: sundownkid
Location: NYC
Contact:

Re: Anyone Have Experience With Articy:Draft Game Planning S

#7 Post by SundownKid » Sat Nov 16, 2013 2:03 pm

It does seem like it would be really helpful when working with a big team of writers/developers. But, VNs tend not to have such a large team.

User avatar
Sakai
Regular
Posts: 80
Joined: Sat Aug 24, 2013 9:21 pm
Projects: Ragged Heart
Organization: Afterthought Studios
Contact:

Re: Anyone Have Experience With Articy:Draft Game Planning S

#8 Post by Sakai » Sat Nov 16, 2013 2:11 pm

SundownKid wrote:It does seem like it would be really helpful when working with a big team of writers/developers. But, VNs tend not to have such a large team.
Indeed mostly full VN team is around 6 people ((correct me if im wrong.)) which I could imagine or something, when I was working on a FPS game using cryengine 3 sdk we had around 10/15 so thats what you call big

User avatar
twilightworks
Newbie
Posts: 15
Joined: Sun Sep 15, 2013 8:00 pm
Projects: celestial underground
Location: Australia
Contact:

Re: Anyone Have Experience With Articy:Draft Game Planning S

#9 Post by twilightworks » Mon Nov 18, 2013 4:14 am

Seemed extremely powerful, and if I was doing a huge, elaborate project I might look into it, but it definitely seemed to be geared more towards collaborative projects.

I'm pretty sure they offer a free trial if you just want to try it out.

User avatar
Megaman Z
Miko-Class Veteran
Posts: 829
Joined: Sun Feb 20, 2005 8:45 pm
Projects: NaNoRenO 2016, Ren'Py tutorial series
Location: USA
Contact:

Re: Anyone Have Experience With Articy:Draft Game Planning S

#10 Post by Megaman Z » Thu Nov 21, 2013 8:24 pm

daikiraikimi wrote:Well, it's much lower on Steam. I think they have indie deals...

http://store.steampowered.com/app/230780/

One copy is $99-- nothing to scoff at, but definitely lower than a couple thousand.

Just curious in case anyone *did* spend the money on it, or tried the free trial. (I signed up for the free trial, but it expired before I got to set aside the time to use it.)
2 quick notes:

1) re: trial: I would contact Nevigo explaining that and ask for another trial key. Back when this was getting greenlit, people that were planning on getting it on steam were expressing concern about their trials running out before they could get it on steam (projects made during the trial using the Single-User version would work with a Steam License), and Nevigo offered to extend all of their trials until it was released on steam. (it was also something like 25% off when it was first released)

2) pricing: It is $99 for a noncommercial license, $199 for a commercial license ($99 to upgrade from noncommercial), and another $99 on top of whatever you paid already for an upgrade to Articy:Draft 2 Steam Edition. That comes out to about $300 for a commercial license on Articy:Draft 2 Steam Edition, per person. I'll also note that the noncommercial license is single-user only, while the commercial one does support collaborators.

(for reference, I only own a noncommercial license. I don't have the Articy:draft 2 upgrade, partly because of how expensive it is, partly because I don't think I'll have a need for the new features added)

Now, as for how useful it is on the Visual Novel front, different people might get different mileage out of it. I actually got it not for Visual Novels (although it can help) but for Tabletop RPG campaign planning (particularly for a Mekton Zeta/Zero campaign that might get an adaptation to Ren'Py if multiple things end up happening). There are a few things you have to sort of figure out how to do (the tutorials only help so much), but once you've got some sort of system going, it's not too hard to start planning out various events and their branches.
~Kitsune Zeta

User avatar
rabcor
Regular
Posts: 81
Joined: Sun Mar 17, 2013 3:07 pm
Projects: None (Need a programmer?)
Organization: Cestarian Games
Contact:

Re: Anyone Have Experience With Articy:Draft Game Planning S

#11 Post by rabcor » Sun Dec 08, 2013 2:46 am

I'm using it, for VN development it is as "TrickWithAKnife" said, extreme overkill. There's only one feature you even need in there for VN design and that is the "flow" part of it, i'm sure you can find another program to do that somewhere.

Articy Draft 2 is even more overkill, i'm using the SE version, i see very few reasons to want to upgrade to articy draft 2.

Also the devs don't mind if you use the non-commercial version for a commercial product at least as long as it takes you to get enough revenue to pay for a license (which would be kind of you to do)

It's a common misunderstanding though that this tool is mostly just for big teams, it isn't just for big teams and i am currently using it alone. Sure it's convenient for multiple users, but in the end you only need the designer himself (or the designers of the team) to have access to the program, the data can be exported to word or XML documents to share with the rest of the team, this programs first and foremost job is to maximize the productivity and "precision" for the designer, and make the overall design process easier.

But i am using it for an RPG/VN, it's very helpful for that, even if theres going to be a while until i make the "big rpg" the software is perfect for making the universe it happens in (locations, characters, races, classes, stats, quests/stories/adventures(this is basically like a whole VN all in one feature called "Flow"), items... it keeps everything in one place and easy to read.)

To be honest there are various other good reasons to use the software, one is the color scheme. From a psychological view point their color scheme (the mix of green and yellow) should help increase our focus and attention, and again from a psychological perspective, working with colors rather than black on white makes it both more enjoyable and memorable.

The software is top notch and many huge game companies are actually using it (the likes of Ubisoft, EA and Cloud Imperium Games), but overkill just for a standard VN unless you really want to get that precision from using it as a planning tool to design your characters and keep track of the flow of the story. Here a writer even recommends it.

In all cases where there's more to your game than just the story, i would recommend it. Even if all there is to your game is writing a story, having a visual representation (such as linking together different parts of the story or branches) it will still be very helpful, but i'm not sure if it's worth the 100$ if all you're doing is writing a story. You should always just check out the 2 week trial and see how you like it, 2 weeks is more than enough time to get familiar with the program. It most likely (almost inevitably) will increase the quality of your final game.

But in the event that all there really is to your game is the story, you might want to use more specialized software (just for novel writing) to get it done. Check this for example.

Post Reply

Who is online

Users browsing this forum: No registered users