Choices in Kinetic Novels
Posted: Sat Nov 16, 2013 5:19 am
Recently I've played two games I'd classify as pretty much KNs - one storyline, no routes, but with a couple of choices. The choices didn't lead to different endings, but more like....failing/succeeding at the current scene. If you fail, you just try again until you pick the correct choice.
Now I'm starting to work on a short KN (I know, I know, it's nanowrimo and I have a larger VN project and a story to work on, what am I thinking??), and I guess I'm wondering....should there be choices? I know people don't like completely meaningless choices, but do you prefer mostly meaningless choices to none at all? There's going to be some hidden object gameplay, and probably a little fight minigame, but most of it's just going to be clicking through dialogue. Would that bore you guys, or do you not mind if the story is good enough?
Now I'm starting to work on a short KN (I know, I know, it's nanowrimo and I have a larger VN project and a story to work on, what am I thinking??), and I guess I'm wondering....should there be choices? I know people don't like completely meaningless choices, but do you prefer mostly meaningless choices to none at all? There's going to be some hidden object gameplay, and probably a little fight minigame, but most of it's just going to be clicking through dialogue. Would that bore you guys, or do you not mind if the story is good enough?