Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Now, advice, please: I use Photoshop. What's a good filtering method to get consistently decent quality bgs? I'd like everything to kind of visually... go together, if that's at all possible. If it helps, here's the first finished sprite (unless you count still having wince-worthy errors as unfinished).
Everytime you delete a traceback, someone else gets it. -PyTom
It is a fairly detailed but soft sprite style, so perhaps you can take a look at Starlit Sky and try to copy the filtering system there... I think it was similar to Higurashi style... a series of Gaussian Blurs and trace outlines perhaps? I forget off the top of my head.
But then again, unfiltered BGs might work as well.
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