Night Filter

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Rosstin
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Night Filter

#1 Post by Rosstin » Wed Jan 01, 2014 6:22 pm

What would you guys recommend as a good filter to create a night scene? I have this scene of a snowy castle in partial light and I want to put a filter over it to make it nighttime. Accomplishing this with Photoshop would be okay, although a Ren'Py filter would be preferable to save space. Anyone tried this?

My artist Meagan Trott is really amazing but if I can reduce her workload by finding a way to have her make less images, I'd like to do it.

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Re: Night Filter

#2 Post by SundownKid » Wed Jan 01, 2014 6:54 pm

You can always use this: http://www.renpy.org/wiki/renpy/doc/ref ... atrix.tint

Also in combination with saturation and brightness.

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Re: Night Filter

#3 Post by Rosstin » Wed Jan 01, 2014 7:37 pm

I was looking at that. That's the thing that does what I want to do? I'll mess with it and share once I've figured out how to use it.
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Re: Night Filter

#4 Post by SundownKid » Wed Jan 01, 2014 8:56 pm

The best way to make a night scene is still Photoshop. Since you would have to paint over the image to make it truly night-like rather than throw a filter over it. But a filter is a decent shortcut.

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Re: Night Filter

#5 Post by mugenjohncel » Thu Jan 02, 2014 5:17 am

Photoshop is still the best way to do this (in your case)...

It's actually easy but you will have to ask your BG artist to separate the sky from the terrain. Make everything except the sky blue as night and put an appropriate night sky in the background... :mrgreen:

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Not really good looking but this should do the trick :)

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Re: Night Filter

#6 Post by Rosstin » Thu Jan 02, 2014 12:57 pm

OK, thanks for the tips guys. Meagan always sends me the PSDs so it shouldn't be hard for me to adjust the values for the various layers. Uncle, what sliders do you like to use for night?
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Re: Night Filter

#7 Post by inarizushi » Sat Jan 04, 2014 10:41 pm

I found this did the trick as a night filter:

image bg ruin_path_night = im.MatrixColor("img/bg/ruin_path.png",
im.matrix.tint(0.5,0.5,0.6)
* im.matrix.brightness(-0.2))

You might need to tweak it a bit though, and I think having sources of light like fires or lanterns would really sell the idea that it's night time. I wonder if that could be on another layer on top of your background like a composite image?

As a programmer and a lazy artist, I like how you're trying to save your artist's time with fun programming tricks. :)

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Re: Night Filter

#8 Post by Snowflower » Sat Jan 04, 2014 11:32 pm

mugenjohncel wrote:Photoshop is still the best way to do this (in your case)...

It's actually easy but you will have to ask your BG artist to separate the sky from the terrain. Make everything except the sky blue as night and put an appropriate night sky in the background... :mrgreen:

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Not really good looking but this should do the trick :)

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Re: Night Filter

#9 Post by Rosstin » Sun Jan 05, 2014 12:30 pm

Wow! That im.Matrix example is exactly what I needed!! Thank you so much!
inarizushi wrote:I found this did the trick as a night filter:

image bg ruin_path_night = im.MatrixColor("img/bg/ruin_path.png",
im.matrix.tint(0.5,0.5,0.6)
* im.matrix.brightness(-0.2))

You might need to tweak it a bit though, and I think having sources of light like fires or lanterns would really sell the idea that it's night time. I wonder if that could be on another layer on top of your background like a composite image?

As a programmer and a lazy artist, I like how you're trying to save your artist's time with fun programming tricks. :)
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Re: Night Filter

#10 Post by Rosstin » Wed Jan 08, 2014 12:58 pm

asterazul wrote:Wow! That im.Matrix example is exactly what I needed!! Thank you so much!
inarizushi wrote:I found this did the trick as a night filter:

image bg ruin_path_night = im.MatrixColor("img/bg/ruin_path.png",
im.matrix.tint(0.5,0.5,0.6)
* im.matrix.brightness(-0.2))

You might need to tweak it a bit though, and I think having sources of light like fires or lanterns would really sell the idea that it's night time. I wonder if that could be on another layer on top of your background like a composite image?

As a programmer and a lazy artist, I like how you're trying to save your artist's time with fun programming tricks. :)
Gonna try this now.

F---ing awesome, Inarizushi.

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Re: Night Filter

#11 Post by inarizushi » Fri Jan 10, 2014 9:54 am

That looks great! Glad I could help. :)

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Re: Night Filter

#12 Post by pineapplepocky » Tue Jan 14, 2014 10:58 pm

one extra trick after doing background is to change the tint of the characters on screen, or even re-shade it so it looks like the shadows are tinted the same as the background (so if it's dark, then their shadows are more purple)

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Re: Night Filter

#13 Post by Jod » Wed Jan 15, 2014 8:34 am

As a programmer and a lazy artist, I like how you're trying to save your artist's time with fun programming tricks. :)
Thanks, I've been looking for something like this!

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Re: Night Filter

#14 Post by Rosstin2 » Mon Mar 10, 2014 2:23 am

Someone asked me about this today, so *bump*
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Re: Night Filter

#15 Post by curry nochi rice » Mon Mar 10, 2014 1:33 pm

that trick is beautiful.. though it doesn't do anything against shadows.

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welp I had to tint the characters, the background, even the snow >.< :v will use this trick until tailor-made backgrounds arrive.
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