Kickstarting Your Visual Novel (How to Kickstarter Video!?)
Posted: Wed Feb 26, 2014 3:09 pm
EDIT: New Question. What's the best video you've seen for a Visual Novel Kickstarter? How do you make a good Kickstarter Video for your VN?
Hey guys, Rosstin here. Me and my team are gearing up to Kickstart "Queen At Arms" and I thought I'd make a general thread about Visual Novel Kickstarting.
I've previously helped run a Kickstarter for the game Rex Rocket which raised $11k. However, visual novels are a way different beast. Different kinds of research and marketing strategies apply to them as opposed to an action game.
One thing I've put a lot of work into is estimating the payout threshhold for VNs so I can get a handle on realistic goals. My research so far shows me that VNs typically make between 1,000-9,000usd. I've never seen a VN make more than around 15,000usd, unless it was run by a person who was already famous. This tells me that a realistic goal should fall in the 1,000-9,000usd range, depending on how good you think your VN will do compared to others, your marketing ability, the game's appeal, etcetera.
I have a long list of resources of general Kickstarter advice and contacts from when we worked on Rex Rocket's Kickstarter. I'm also compiling a list of resources that is more specifically oriented towards Visual Novels, which I'd be happy to share with the forum. And of course, I'm interested in hearing about other people's experiences and seeing the kinds of resources and advice you all have.
One interesting factoid I've heard from a number of Kickstarters is that over half of their traffic came from Kickstarter itself, which greatly surprised me.
Hey guys, Rosstin here. Me and my team are gearing up to Kickstart "Queen At Arms" and I thought I'd make a general thread about Visual Novel Kickstarting.
I've previously helped run a Kickstarter for the game Rex Rocket which raised $11k. However, visual novels are a way different beast. Different kinds of research and marketing strategies apply to them as opposed to an action game.
One thing I've put a lot of work into is estimating the payout threshhold for VNs so I can get a handle on realistic goals. My research so far shows me that VNs typically make between 1,000-9,000usd. I've never seen a VN make more than around 15,000usd, unless it was run by a person who was already famous. This tells me that a realistic goal should fall in the 1,000-9,000usd range, depending on how good you think your VN will do compared to others, your marketing ability, the game's appeal, etcetera.
I have a long list of resources of general Kickstarter advice and contacts from when we worked on Rex Rocket's Kickstarter. I'm also compiling a list of resources that is more specifically oriented towards Visual Novels, which I'd be happy to share with the forum. And of course, I'm interested in hearing about other people's experiences and seeing the kinds of resources and advice you all have.
One interesting factoid I've heard from a number of Kickstarters is that over half of their traffic came from Kickstarter itself, which greatly surprised me.
