Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
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Besides a good story and interactive choices I mean. What's your cup of tea, The art. RPG games on a VN or puzzles, arcade games, card, chess, stat building, or just a simple choice Visual Novel. I would like to know because I have an RPG on my demo (used PyTom's framework, THANK YOOOUUU)
Sadly, not many people who play VN likes to play RPGs so I'm kind of confused if I should keep it or not. Without it I'm not sure if my game is good enough, however if I still keep it I'm not sure if I can develop it (The RPG part) more than it is due to the lack of my coding experience. Thus I ask all of you who are willing to spare your valuable time to answer me:
"What do you like most in a Visual Novel?"
-Sorry if my english is confusing (not a native speaker)
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- Allegra Hughes
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Second would be the story itself if it's interesting, etc
Sometimes I just like playing regular VN because I'm lazy and i don't want to do anything but click away. But at those times when I wanna be active, I do enjoy RPG VN or ones with puzzles
Some games have the choice of turning puzzles on and off (cool features imo)
- Crawling Chaos
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I enjoy VN's with game elements, having learned about them from regular video games. But the game part has to be well done to complement the VN. If you think your RPG section will be problematic, then can it unless you're passionate about doing it right. Better to be known as a good visual novel than a mediocre RPG.
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What I want to see more in visual novels is attention to sound design, the sound effects, ambience etc. When I read a visual novel I almost want to pretend I'm watching a film.
Then I guess another thing is music, though I'm not critic on how it's written providing is fits the scene. I'm more concerned with how it sounds in production quality.
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Art is probably best used to sell the game, to garner interest from prospective players because they can form an opinion on that immediately, whereas, the story doesn't come to the fore until you begin to decide whether or not you want to invest your time in the game. For those reasons I would say art and story are 50/50. I also like small game elements, for example: puzzle games (as long as they are related to the story) and stat building can be fun, too! The biggest thing is that everything works together to create the experience that is intended for the player. That's why some dev teams are incredible, the people behind the game just understand each other. I would love to be a part of a team like that. =]
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My priority list is pretty basic. That being said, my tastes aren't just that simple! I tend to exclusively like two different types of VNs: stat builders (ala Long Live the Queen) and dating sims (GxB is my weakness, but strong story and art can easily sway me.) Inherently, I don't look for RPG mechanics or puzzles when I'm picking something to play through next. I definitely favor anime-influenced art styles, but I've seen some western-style artists around here that have dropped my jaw.
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I'm fine with any sort of art style. Just as long as it's well-done.
If the RPG element helps you tell the story/immerse the reader more, go ahead and leave it in.
Excluding KNs and choice-based VNs, I like stat-raisers and RPGs. There are VNs out there with game mechanics, so! (I think Rance might fit, but...?)
- Flowers from Nowhere
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I'm most likely to play VNs by people I know. This is usually people I've talked to through IRC or PMs here.
Next is either an exceptional or unusual visual style. This would still require a fairly interesting plot summary.
Next is unusual features that I'm curious to see in action.
Finally is plot. It's not last because it's least important. It's last because I'm unlikely to know about the plot unless something else caught my attention first.
All this gets trumped by it being an educational game. I'll try any of them, no matter how bad the writing and art may be.
If you'd like to view or use any code from my VN PM me. All code is freely available without restriction, but also without warranty or (much) support.
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I guess for me, it'd probably be in order:
1. Interesting plot with good characters that keep my interest
3. Music and how the voice acting fits the character (if there is any, and not priority at all mostly because I don't tend to keep the sound on when I'm on the computer, so I don't hear them half the time- especially if my sound is broken like it tends to be.)
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That aside, I like RPG elements (like Winter Wolves games) but only if they're done well. If they drag the game down there's negative reasons to have it.
Aside from that, I personally enjoy stories with interesting characters, character development, and character interaction. Part of that, for me, is not having everyone look the same. If everyone is white, or female, has the same face/body type, or whatever, and there isn't a good story explanation I'm going to assume the creator was lazy with their characters and will pass on the game. Also, things that make me think "this game disrespects X group (where that group is women, men, religious folks, or any group really) really turn me off from games. I don't want to support games that make the world more full of fail.
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I've never played RPG styled VNs either, but hey. I love RPGs, and I love visual novels, so I think I'll give one a go here pretty soon.
Perhaps the most gameplay heavy VN I've played was Rewrite, because of its mappie segments and "Quests". And I found that to be quite enjoyable, especially in replays. So I guess gameplay that sort of serves the experience doesn't bother me. Still, I think keeping minigames and puzzles optional is the best way to go.