So! How did your project go?
What would you like to improve on?
What processes worked well and you would like to keep or refine?
What was the most important thing you learnt?
Did everything go to plan? Why/Why not? Did you have a plan?
What surprised you in the dev process?
This wasn't my first time around the track so I already knew a fair bit about my own processes and time frames. I was also working with a partner I was already familiar with. But there were still a couple of things that were highlighted for me this time round.
Life will happen. And it will kick your butt too. I ended up moving into a new apartment at the beginning of March, so I didn't get to start Nanoreno until the 3rd. I didn't get my internet set up until around a week after that. It definitely put me under some strain at the beginning. This wasn't including the usual things like work and, you know, sleeping. I had already changed to a project that was smaller than what I had originally planned, which ended up being a good thing. Anything larger and I would have been really struggling.
I'm only human. There was one side effect of moving that I wasn't expecting that caused progress to falter. I got lonely. I'm living by myself and I'm used to living around people. I ended up taking a weekend to travel to Bendigo to see my sister. Now to lose a weekend when you work full time is dangerous. Not only do you lose those two full days but you now have to fit all those things you were going to do into your evenings after work, further reducing my dev time. I was full expecting to have this impact my CGs and thus the game, but luckily they went faster than I was estimating. It could have gone worse.
Knowing the script before hand. One advantage I had in this Nanoreno was I made up the story and so I was more in control of what was going to happen then I usually am. This significantly speed up my process. I had already defined what backgrounds would be done right at the beginning for instance, which I think is a good idea. Nothing worse then scope being blown out when you have already scheduled time for a set number of things. This was further helped by the script being nearly completed by the time I got to the CGs. As an artist I ideally want my art to work with the script, so having that control was interesting.
So, how did you go?







