In 2013, with Ambre, I was aiming small and it went quite well except for the fact my artist was so nervous she got sick. We finished the last background in a hurry, so the perspective was a bit messed-up. Overall, everything worked as planned. Ambre turns out okay but since we couldn’t find a proofreader, I’d still like to improve the translation sometime soon
2014 was a whole another deal. I tried to aim small too, with few graphics or musics, and I think I had the right idea.
- -But this year, I made the mistake of wanting to bite off more than I can chew… Not with the Nanoreno per se, but with ALL of my team’s projects. We were still in the middle of a rish to release the second visual novel in our big episodic series RIGHT IN THE MIDDLE OF MARCH. Nerver doing that again. So I was already burning out even before working on How visual novels changed my life. Since most of the work was on me and the programmer, it quickly escalated to hell with me working my ass off everyday. I kinda snapped at the end, taking two or three days to rest a bit, hence we were later than we should have been. And right after I had to prepare a crowdfunding campaign (I’m still in the middle of it BTW). I kinda regret promising to do so much things this year but well, at least, the team doing great for the moment .
-Besides I had a feud with my programmer (the most important person to make the game). Everybody in the team wanted to do the project except him and he really showed us he wasn’t happy about it… Life happened on his side too so I don’t blame him for that but I didn’t expect having this type of difficulty.
To sum it up : Nanoreno will ALWAYS be an adventure, even if you’re aiming small and doing your planning right. That’s kind of the spirit
And 2dt is right, finishing the script before Nanoreno is better ! In our case, it’s especially true : since we have to write in French first before translating, we can’t wait too long or we’re screwed !2dt wrote:Finish the script BEFORE NaNoRenO