This is far too true.Mad Harlequin wrote:Indulgent praise teaches nothing.
Hm... personally I'd love to play more that make me bawl. I like to see it as physical proof that the story was moving. But this is just because tragedy is easily measured by tears (don't take it too extremely), and happiness is more difficult to gauge because that physical proof is akin to a smile and that doesn't feel nearly as memorable.
Oh oh, I would love to see something that revolves around morality where your decisions affect the path you take and the character you develop. And example I can think of is... the decision to kill your enemy so he may not be a problem in the future, or to judge him by law, or to give him a second chance. With each choice comes many pros and cons, and some will cost you your sanity more than others. It may become easier to kill as you choose to eliminate more and more of your enemies, and your sense of judgement becomes more and more black and white. In addition, you maybe have friends and families of your victims come after you for revenge.... etc
On the flip side, if you choose to allow your enemies to live, they may just come kill you later. Or they may change into more pacifistic people. Who knows.
... That would be a nice story to read. I wonder if it exists already...
Hm... I guess I just really like stories that leave you with much to think about after the game ends.