My main point was that I wouldn't have put a warning, because it didn't even occur to me. Without someone else mentioning it, I never would have thought that mild S&M would have been a problem for anyone. That's why it's more like "proofreading." I would love to have people catch things I didn't see, and I'd rather have a supportive place for people to find it than release a game only to have a horde of angry people telling me I probably shouldn't have made the black character's favorite food watermelon.Hijiri wrote:You can also just simply put a warning so that people know what they're getting into.sake-bento wrote:Well, my initial suggestion was that it would be a voluntary service - the sort of thing a writer could submit to as a sort of "proofreading" check, and then do what they will with it. For instance, a game I wrote has some really mild S&M in it. While most people liked it, one beta tester mentioned it could be bad for players who might have experienced abuse, so I included an option to turn it off. It doesn't hurt the original storyline at all, but I'd rather be told about it upfront than find out later that someone got a bunch of bad flashbacks from playing a game meant to be fun.
Again, it's only a suggestion - it's not going to become a forum rule or anything. And in a more general sense, we're happy to discuss it and any other suggestions people might have for making this community a better place for creators and players alike.