To focus on Taleweaver's initial questions:
Taleweaver wrote:
- What would be traits that make a female protagonist likable to you?
Honestly, whatever traits make any protagonist likable to me: they have to give a damn about what they're doing. They should have reasons for being where they are now (whether those reasons stem from negative traits, events, or decisions don't really bother me), and they should have reasons to be invested in the plot of your story.
I've made a couple hypothetical examples to illustrate what I mean (any and all similarities to popular fictional characters are entirely unintentional and most likely subconscious
) :
> Protagonist #1 stars in a sci-fi mystery game, in which an old acquaintance of hers was the victim of a deadly shooting aboard an orbital space station. Obviously, she cares that someone she knew was killed, but she also is invested in the plot because she committed a crime herself and is conflicted on whether she should help solve the current murder and risk opening up investigation on her own case or if she should lead the authorities down the wrong path so that she's no longer on their radar and can hightail it in the ensuing chaos of trying to solve the murder.
> Protagonist #2 is the main character in a office drama, who has to balance both her duties as her younger brother's guardian and her ambitions of making it big at Generica Incorporated. After hearing that the higher-ups are offering substantial bonuses to the department who can come up with a successful advertising campaign for their floundering new product, Protagonist #2 has to interact with her coworkers and coordinate a team effort to get both enough money to pay for a private caretaker to look after her brother and to get a leg up the next time promotions roll around.
Just from a character standpoint and without any of the plot details, both of these women have reasons to care about what they're doing and have reasons for their current positions.
Taleweaver wrote: - What would be traits that make female side characters likable to you?
Side characters tend to be where writers go wrong, in my experience. Either women are tacked on to provide an illusion of diversity without actually having a solid reason to be there or following the internal logic of the story, or women are portrayed as bit characters who exemplify a single stereotype/idea.
While there's nothing wrong with having Random Bystander #367 be female with only a handful of lines (most of which involve either not-so-subtle hints at the plot or generic remarks on the weather), players typically expect anyone with a unique sprite/a lot of lines/important information to be a little more than just a cardboard cutout, whether the character is female or not.
I think that my points about a female protagonist still stand. They need multiple reasons to be doing what they're doing and to be acting the way they're acting. Furthermore, any character needs human contradictions/inconsistencies in their personality or backstory.
We humans make stuff up all the time. The average person is just as capable of self-sacrifice as they are of getting the hell out of dodge, given the right situation. They might say that they'll never cheat on their significant other, and then they'll turn right back around to flirt with the town guardsman. No one's perfect, and no one's exactly who they say or think they are. That tough cop down the street with the cigarette hanging out of his mouth might be really into chiptune music. That bagger at the grocery store with the lip piercings and the unwashed hair might sacrifice her life to stop a car from slamming into the old man whose wallet she just stole.
Everybody's got their own story, their own reasons, and articulating that to your audience is important. It might not excuse everything they do, but it's still a reason. You don't have to tell us everything about your characters, but adding depth to them by hinting will go far when you're trying to portray realistic female -- or male or non-binary or transgender -- characters that aren't going to be considered offensive.
Taleweaver wrote: - Can you give me existing examples of positive women role models in gaming?
I happen to really like to point to Marlene from
The Last of Us, Yukari from
Persona 3, or Morrigan from
Dragon Age Origins as strong women, though not necessarily "role models".
I hope that my ramblings will be of some help or incite meaningful discussion.