Look, I pretty much played all the games the original commenter mentioned.
That was just a person's opinion, as is mine. It's not like my words negate hers or anybody else's.
I apologize if I'm reiterating things that have been said already, but I wanted to talk about the games you've already made, and I think nobody had done so yet (yesterday, when I first read this topic)
I really, really don't think Metropolitan Blues is problematic. I think Writer is just as developed and just as important as Ghost.
And although I never got the true ending, I did get endings in which she dumped me or exorcised me. She made the choice.
Writer has agency. She doesn't exist for Ghost's benefit. If Ghost is a jerk, that's his problem.
Ghost is a first person narrator, but he's not meant to be right about everything. He can be generous, and he can be petty. He's a very nuanced character.
I didn't think we were supposed to admire him at all, or think he was "more worthy" than Writer of a happy ending...
No, I might be blinded by my own liking of the game, but I really disagree with the anonymous commenter's view of the story
(I just think it's a great game)
I played Romance is Dead recently, and I enjoyed it quite a bit.
I read the commenter's opinion and thought "Naaah."
Wait, that's not an useful counteropinion, let me elaborate.
I think it's a convention of romance games that, well, you make choices to hang out with the character you want to end up with.
And, besides, RiD has several endings without romance that don't punish the player.
I dumped Maurice after he screwed up and didn't feel punished in my decision, I thought "You're better off without him, Maddie." Her life went on.
I befriended ...eh...the James Dean guy, and I thought it was a very fulfilling ending.
Yeah, I'm not making much sense, but my personal opinion is that RiD was a very good, enjoyable game.
Now, Adrift. Adrift is a great game.
But it has a character I found problematic, and that I think exemplifies the things you were critiqued for.
Hinami. That storyline was the worst of an otherwise really good game.
There are several ways to read the character.
1-Hinami is a child.
2-Hinami is a young neuroatypical lady. (I'm not a psychoanalist, I wouldn't diagnose her)
3-Hinami likes cute things, and acts childish but is otherwise a person who can perfectly understand the world around her.
The best ending can only be achived if you lie to her.
So:
1-Supervisor is a jerk who lies to children.
2-Supervisor is a jerk who lies and belittles neuroatypical people
3-Supervisor is a jerk who lies and belittles somebody just because she acts childish and girly.
In Hinami's ending Supervisor is a jerk.
(I really want to make clear than writing a jerk narrator is 100% cool with me. I like narrators who lie. I like evil narrators. I LOVE IT when narrators are unreliable and less than perfect. But if that's not what you intended, you might keep your eyes on it)
Now, in Sachiko's route, you have to lie your face off. Why is that not a problem? Because Sachiko is lying right back at you. Supervisor doesn't underestimate Sachiko, on the contrary, he admires her cunning. (Sachiko is a great charater, I loved her storyline)
The difference is you have to "protect Hinami from the truth" or something like that. Hinami can't take it.
I think you might have written her that way because of common stereotypes in anime and games.
You know, the cutesy girl, the "little sister" type.
Well, that stereotype is pretty sexist. -_-
The game is otherwise really fun and interesting! The characters are cool! I love the soundtrack!
I don't watch to bash your game. What I mean is that any of us can inadvertedly write something hurtful in a story without thinking much about it, just because we've seen similar things done that way before.
I'm not judging you for the anime you watch/watched as a kid.
The stories we read in our childhood are stories we don't really question, "That's just how they were, just how they were written..."
But you're a writer. You're writing the stories now. It's okay to question yourself.
You know, when she mentioned the mother in The Loyal Kinsman...I don't find it a particularly sexist game (it was set on a sexist era), but the point she made applies to lots of stories....
An older woman? A woman you're not supposed to romance? Ugh, gross, who cares, she's wrong about everything.
A way not to make a game sexist is to make sure that any woman can be cool. That women can be cool in many different ways.
That she doesn't have to be "pretty" or "available" to be cool.
Writing stuff the way "it's done" perpetuates the way it's done.
If you want to write differently, you can.
Looking forward to your next work.









