Starlit Sky:
Really, this is my ideal length right here. Most people seemed to have taken an hour to play Starlit Sky, so it's decent length playtime wise. It's a very manageable length for the author. And I'm particularly proud of this range in regards to SS, because I wanted to be concise but have a decent length at the same time. I think I managed really well here, nothing feels unnecessary and nothing feels like it's missing. In my eyes, it's just the perfect length for the story.The game contains 1980 screens of dialogue.
These screens contain a total of 19624 words.
For an average of 9.9 words per screen.
So, while I'm here, might as well rattle off a few more numbers...
Songs of Araiah:
This is the final FINAL proof of the script (whose word count probably increased noticeably, but not incredibly since DaFool last saw it) and it shouldn't change. Really, "final FINAL" proofing only consisted of expanding some of the smaller lines (to match my "old" style of needlessly long-winded sentences and roundabout way of saying things, since this was started Pre-SS where my writing style changed to more controlled and concise... Man, was that hard to go back to...)The game contains 2925 screens of dialogue.
These screens contain a total of 34206 words.
For an average of 11.7 words per screen.
Evergreen Valley Demo:
I have to include this cuz it is technically the first thing I ever released, even if it is only a demo (and the project it was demonstrating is now dead...). It was at the time one of the longer demos released, and still is probably, so it is worthy of mention. Of course, that number is pretty bloated, benefiting from not only that EVTV extra nonsense, but again from my way-too-wordy-for-my-own-good (or anyone else's for that matter) style of the time. Still, it's a sizable glance at what could have been, and I play through it sometimes just for nostalgia's sake...The game contains 1162 screens of dialogue.
These screens contain a total of 16475 words.
For an average of 14.2 words per screen.
Then there's the 4 or so projects I started but haven't committed to yet, but their word counts combined probably don't add up to even 3k, so they're not worth mentioning. I really should pick one of those to work on sometime soon.....